Commit Graph

55 Commits

Author SHA1 Message Date
75eb8243f7 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
87deb42c1c update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
809051d050 Fix isEdgeOfChunk check for MCUtils 2016-03-31 21:43:37 -04:00
baf8797e8f Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
0623a754d8 Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00