Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent
Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.
Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
== AT ==
public net.minecraft.advancements.Advancement decorateName(Lnet/minecraft/advancements/DisplayInfo;)Lnet/minecraft/network/chat/Component;
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
== AT ==
public net.minecraft.world.entity.ai.attributes.AttributeSupplier getAttributeInstance(Lnet/minecraft/core/Holder;)Lnet/minecraft/world/entity/ai/attributes/AttributeInstance;
RegistryAccess is independant from CraftServer and
doesn't require one to be created allowing the
org.bukkit.Registry class to be loaded earlier.
== AT ==
public net.minecraft.server.RegistryLayer STATIC_ACCESS
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
The existing regex is too open and allows for the absence of any actual
number data, detecting an NBT entry of just the letter "i" in upper or
lower case. This causes a single-character NBT entry to be processed as
an integer ending in "i", passing an empty String to to Integer.parseInt,
triggering an exception in loading the item.
This commit forces numbers to be present prior to the ending "i"
letter.
Allows us to do fun stuff like rewrite the OBC util fastutil location to
our own relocation. Also lets us rewrite NMS calls for when we're
debugging in an IDE pre-relocate.
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.
Also uses the new ANSIComponentSerializer to serialize components when
logging them via the ComponentLogger, or when sending messages to the
console, for hex color support.
New features:
- Support console colors for Vanilla commands
- Add console colors for warnings and errors
- Server can now be turned off safely using CTRL + C. JLine catches
the signal and the implementation shuts down the server cleanly.
- Support console colors and persistent input line when running in
IntelliJ IDEA
Other changes:
- Server starts 1-2 seconds faster thanks to optimizations in Log4j
configuration
Co-Authored-By: Emilia Kond <emilia@rymiel.space>
== AT ==
public net.minecraft.network.chat.HoverEvent$ItemStackInfo item
public net.minecraft.network.chat.HoverEvent$ItemStackInfo count
public net.minecraft.network.chat.HoverEvent$ItemStackInfo components
public net.minecraft.network.chat.contents.TranslatableContents filterAllowedArguments(Ljava/lang/Object;)Lcom/mojang/serialization/DataResult;
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
== AT ==
public net.minecraft.server.packs.VanillaPackResourcesBuilder safeGetPath(Ljava/net/URI;)Ljava/nio/file/Path;
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Basic changes to the build system which mark the artifact as Spigot, and the necessary code changes to ensure proper functionality. Also disables the auto updater provided by CraftBukkit as it is useless to us.
By: md_5 <git@md-5.net>