Commit Graph

4548 Commits

Author SHA1 Message Date
1682097f81 Remove TagAPI patches.
By: md_5 <md_5@live.com.au>
2013-02-22 19:30:23 +11:00
22048bfe81 Add highPriorityQueue
By: md_5 <md_5@live.com.au>
2013-02-22 19:29:36 +11:00
14a8719dad Allow provisionally disabling chunk GC
By: md_5 <md_5@live.com.au>
2013-02-22 19:11:59 +11:00
67374a6263 Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.

By: shakytom <tom.roberts00@gmail.com>
2013-02-20 23:16:49 -05:00
c3fc9635b8 Optimize getTileEntities
Avoid traversing tile entities for every loaded chunk

By: Mike Primm <mike@primmhome.com>
2013-02-21 00:40:28 -06:00
56f1d1c01d TagAPI won't load anyway - no need to manually disable it.
By: md_5 <md_5@live.com.au>
2013-02-20 20:20:27 +11:00
63b5fdba98 TagAPI is installed, I swear.
By: md_5 <md_5@live.com.au>
2013-02-20 20:16:54 +11:00
ce038722f8 Implement the rest of TagAPI
By: md_5 <md_5@live.com.au>
2013-02-20 19:08:43 +11:00
ba3f658dfd Fix falling sand entities with orebfuscator.
By: SuPaH sPii <r29jk10@gmail.com>
2013-02-19 18:58:31 -06:00
23fc65c6fd This is what I call the balancing game - use 2 NIO threads
By: md_5 <md_5@live.com.au>
2013-02-20 07:34:18 +11:00
587fe30827 Remove extra chunkGC call left over after CraftBukkit merge
By: Aikar <aikar@aikar.co>
2013-02-19 15:10:01 -05:00
061fdf3d06 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...

By: Aikar <aikar@aikar.co>
2013-02-19 11:43:00 -05:00
65d005a475 Name that thread too
By: md_5 <md_5@live.com.au>
2013-02-19 20:30:26 +11:00
71175ecaa8 Dont disable tagAPI for now
By: md_5 <md_5@live.com.au>
2013-02-19 20:28:30 +11:00
ba015768c7 Few fixes, tweaks for Netty
By: md_5 <md_5@live.com.au>
2013-02-19 19:38:18 +11:00
b32484c70f Implement TagAPI into Spigot - much more efficient and only a dozen lines of code.
By: md_5 <md_5@live.com.au>
2013-02-19 18:30:34 +11:00
5451e30739 Change field name for backwards support
By: md_5 <md_5@live.com.au>
2013-02-19 18:01:42 +11:00
1c86622253 Oops
By: md_5 <md_5@live.com.au>
2013-02-18 18:30:25 +11:00
2f74e8d74d Bit nicer for TagAPI
By: md_5 <md_5@live.com.au>
2013-02-18 17:46:31 +11:00
75510381f7 Move protocol lib threads around - and reduce netty threads a lot.
By: md_5 <md_5@live.com.au>
2013-02-17 20:47:27 +11:00
fd8ab30ef6 Update to actually compile with netty beta
By: md_5 <md_5@live.com.au>
2013-02-17 20:15:48 +11:00
aaf58e51fe Use correct depend
By: md_5 <md_5@live.com.au>
2013-02-17 20:10:50 +11:00
00a55293f5 Use release Netty to avoid performance regressions.
By: md_5 <md_5@live.com.au>
2013-02-17 20:06:57 +11:00
ffd8c932ba Handle vanished players in tab list
By: md_5 <md_5@live.com.au>
2013-02-17 17:31:52 +11:00
59f79fb46a Use more threads for netty to help with lag.
By: md_5 <md_5@live.com.au>
2013-02-17 16:35:11 +11:00
594eb1651c Use tab list name to prevent duplicates.
By: md_5 <md_5@live.com.au>
2013-02-16 19:46:56 +11:00
bca3cabb22 Keep a definsive copy of players for entity activation
By: md_5 <md_5@live.com.au>
2013-02-16 19:46:08 +11:00
7da770870f Use vanilla method - just with toggle
By: md_5 <md_5@live.com.au>
2013-02-16 19:05:26 +11:00
c363ace8a7 Allow to occasionally send tab list updates
By: md_5 <md_5@live.com.au>
2013-02-16 17:56:39 +11:00
d815af0ec3 Use a compression level of 4 for chunk packets
By: md_5 <md_5@live.com.au>
2013-02-16 13:33:46 +11:00
8fd703d6bb And chests...
By: md_5 <md_5@live.com.au>
2013-02-16 10:24:25 +11:00
c69472dab1 Don't use ender chests or stone as hiding materials
By: md_5 <md_5@live.com.au>
2013-02-16 10:19:31 +11:00
7d84569b06 Add engine mode 2
By: SuPaH sPii <r29jk10@gmail.com>
2013-02-16 10:13:00 +11:00
dd60921594 Make map send speed configurable.
By: md_5 <md_5@live.com.au>
2013-02-15 18:34:42 +11:00
25a0b1356d Please don't spam console every ping.
By: md_5 <md_5@live.com.au>
2013-02-15 18:25:53 +11:00
00275b6d81 Remove extra disconnect info - confuses people into thinking something is wrong
By: md_5 <md_5@live.com.au>
2013-02-14 17:33:09 +11:00
4937d401df Remove locking in favour of a volatile state variable.
By: md_5 <md_5@live.com.au>
2013-02-13 12:22:25 +11:00
2b28813233 Break packet reading into states to reduce object churn.
By: md_5 <md_5@live.com.au>
2013-02-13 12:11:37 +11:00
c6a2240466 Reorder check for isEmpty, on a ConcurrentLinkedQueue its
more expensive than would appear.

By: md_5 <md_5@live.com.au>
2013-02-12 16:29:15 +11:00
4546d28bde Switch back to unbounded queue.
By: md_5 <md_5@live.com.au>
2013-02-12 16:23:43 +11:00
f4badf2f0d Fix orebfuscator enabled log message
By: Agaricus <agaricusb@yahoo.com>
2013-02-10 20:04:32 -08:00
9506e32ba0 Apply entity activation range, the most over hyped commit ever.
By: md_5 <md_5@live.com.au>
2013-02-11 19:32:14 +11:00
5f1cd7b41a Automatically update upstream versions. Bukkit-1.4.7-R1.0-2-g23f5a05, CraftBukkit-1.4.7-R1.0-9-g65324d6
By: EcoCityCraft <admin@ecocitycraft.com>
2013-02-10 17:41:21 -06:00
bf3fab5c13 Add proper thread safety. Please let me know if this deadlocks your server.
By: md_5 <md_5@live.com.au>
2013-02-10 18:35:09 +11:00
3e9cf48079 If you are a server list owner, and you have not fixed your shit, I kindly request that you do so NOW. I will not waste another 5 hours of my life covering up for you. 4 months is more than long enough for 3 lines of code change.
By: md_5 <md_5@live.com.au>
2013-02-10 16:50:54 +11:00
52fc2b1ea2 Add volatile to be sure the JVM wont cache the value
By: md_5 <md_5@live.com.au>
2013-02-10 15:12:35 +11:00
ffe44eefa2 Fix occasionally showing as 1.3
By: md_5 <md_5@live.com.au>
2013-02-10 15:04:27 +11:00
1ccfa93293 Revert "Reduce legacy ping threshold to 1000ms"
This reverts commit eb53806048.

By: md_5 <md_5@live.com.au>
2013-02-10 14:52:14 +11:00
eb53806048 Reduce legacy ping threshold to 1000ms
By: md_5 <md_5@live.com.au>
2013-02-10 14:35:13 +11:00
07ebde686f Fix legacy pinging with some uber ninja coding.
By: md_5 <md_5@live.com.au>
2013-02-10 14:26:59 +11:00