Commit Graph

6136 Commits

Author SHA1 Message Date
3ad3fbc19a Update to Concurrentutil 0.0.3 2025-01-11 06:28:56 -08:00
3d9ecc4e08 Log thread check parameters when the thread check fails
This provides additional debug information that may be useful.
2025-01-11 04:56:54 -08:00
3e42518b34 Fix snow accumulating in custom biomes without precipitation (#11854) 2025-01-11 11:10:32 +01:00
b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
ea7b961926 Fix MapItem incorectly fetching water biomes on treasure maps (#11936) 2025-01-11 10:49:31 +01:00
6316a50dbd Make CraftServer#isPrimaryThread use TickThread check
This diff was accidentally dropped when updating to hard fork.

This diff importantly:
 - Does not return true if the async catcher is disabled
 - Does not return true during shutdown
 - Returns true for any instance of TickThread (enables
   watchdog and Folia threads to be considered main)
2025-01-11 00:13:45 -08:00
1b38f2810e Fix reading recipes used on furnace (#11947) 2025-01-10 19:49:58 +01:00
400717174e Correct obfuscation of oversized items (#11944) 2025-01-10 14:38:50 +01:00
55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
efdcaa25ee Fix removing the "LootTable" nbt tag from Block entities (#11929)
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
b34ae4fb3c Fix wolves ignoring result of damage event (#11932) 2025-01-08 21:46:58 +01:00
49d15f6345 Fix DiscoveredDatapack#getSource (#11928) 2025-01-07 19:40:45 +01:00
337557044e Fix MapCanvas#drawImage (#11865) 2025-01-07 13:54:34 +01:00
486e521105 Re-add droped MapLike spam fix (#11917) 2025-01-05 19:07:35 +01:00
9f90b4c324 Fix ItemDamageEvents called for 0 damage (#11900) 2025-01-04 21:54:40 +01:00
33a590bca6 Fix TargetHitEvent#getSignalStrength() post-hard-fork (#11897) 2025-01-04 21:30:41 +01:00
6ab13521b7 Improve performance of PoiCompetitorScan by unrolling stream (#11871) 2025-01-04 21:23:21 +01:00
4106da712c Fix retain passengers teleport flag (#11858) 2025-01-04 21:19:07 +01:00
edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
a81990e0e8 Update mache, fixes dev bundle use with Java 23 2024-12-30 11:04:58 +01:00
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
5c7537cb5c Add DamageType RegistryEvent (#11783) 2024-12-28 00:13:27 +01:00
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
13c94e40ad Updated adventure to 4.18.0 (#11809) 2024-12-27 22:04:17 +01:00
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
953f6f929e Banner pattern registry modification (#11803) 2024-12-26 18:57:34 -05:00
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
0efd3012c9 Fix suggestions for ResourceLocation (#11830) 2024-12-27 00:07:02 +01:00
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
f51aa3e3e1 Fix BlockRedstoneEvent for tripwire hooks (#11791) 2024-12-26 19:42:03 +01:00
a8f850a128 temporarily revert OldEnum toString changes (#11829) 2024-12-26 10:11:18 -08:00
c9a904ed17 Fix keepalive logic resetting counter
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
946314fb58 Remove disableTeleportationSuffocationCheck config (#11822) 2024-12-25 12:20:21 -08:00
763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00