Commit Graph
1113 Commits
Author SHA1 Message Date
EnZaXDandGitHub fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
CreeamandGitHub 81bb82f521 Fix wrong piston world border check (#12007) 2025-01-25 21:13:21 +01:00
Bjarne KollandGitHub 6b7650d81b Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
PedroandGitHub 73f7736eb9 Drop patch for MC-273635 fixed in MC 1.21.4 (#11987) 2025-01-18 14:30:13 +01:00
Bjarne Koll 8e80d4e158 Correctly construct StructureManager 2025-01-14 19:21:52 +01:00
Bjarne KollandGitHub 209e5f8580 Readd dropped hunk for ender dragon fight data (#11975)
Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
Bjarne KollandGitHub eeec611b9d Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
TamionandGitHub ab1b312064 Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
PedroandGitHub ad74b673fa Fix client visual desync if cooldown events are cancelled (#11892) 2025-01-12 22:56:11 +01:00
Lulu13022002andGitHub 2ea6aee343 Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
CreeamandGitHub 86c6308faf Fix locate command dist overflow/underflow (#11956) 2025-01-12 17:55:45 +01:00
caramelandGitHub 76617ddf43 Add EntityEffectTickEvent (#11838) 2025-01-12 17:50:22 +01:00
TamionandGitHub eb4db794eb Make CommandSourceStack respect hidden players (#11898) 2025-01-12 17:50:08 +01:00
Bjarne KollandGitHub e5542cfdc3 Hide unnecessary decorated pot data (#11957)
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00
Nassim Jahnke 9746d73ade Add back known movement check 2025-01-12 15:29:07 +01:00
Strokkur24andGitHub c2f24e1567 Feat: Add 'with' methods to CommandSourceStack (#11868) 2025-01-11 13:29:16 -08:00
MilesandGitHub c94922514a MenuType API addition InventoryView Builders (#11816) 2025-01-11 20:21:24 +01:00
DavidandGitHub 775002a357 [ci skip] Remove nullable from SyncedEntityData#packAll (#11949) 2025-01-11 20:03:13 +01:00
TamionandGitHub 19ddbeff9e Fix InventoryAction wrong for Bundles (#11902) 2025-01-11 19:50:24 +01:00
MilesandGitHub 79ffcd1536 Fix vanilla parity on enchantable items with no targets (#11896) 2025-01-11 18:44:20 +01:00
Shane BeeandGitHub 3e42518b34 Fix snow accumulating in custom biomes without precipitation (#11854) 2025-01-11 11:10:32 +01:00
SoSeDiKandGitHub b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
OwenandGitHub ea7b961926 Fix MapItem incorectly fetching water biomes on treasure maps (#11936) 2025-01-11 10:49:31 +01:00
Bjarne KollandGitHub 1b38f2810e Fix reading recipes used on furnace (#11947) 2025-01-10 19:49:58 +01:00
55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
Isaac - The456andGitHub efdcaa25ee Fix removing the "LootTable" nbt tag from Block entities (#11929)
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
WarriorandGitHub b34ae4fb3c Fix wolves ignoring result of damage event (#11932) 2025-01-08 21:46:58 +01:00
Jake PotrebicandGitHub 486e521105 Re-add droped MapLike spam fix (#11917) 2025-01-05 19:07:35 +01:00
TamionandGitHub 9f90b4c324 Fix ItemDamageEvents called for 0 damage (#11900) 2025-01-04 21:54:40 +01:00
PedroandGitHub 33a590bca6 Fix TargetHitEvent#getSignalStrength() post-hard-fork (#11897) 2025-01-04 21:30:41 +01:00
ChromMobandGitHub 6ab13521b7 Improve performance of PoiCompetitorScan by unrolling stream (#11871) 2025-01-04 21:23:21 +01:00
PedroandGitHub edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
Noah van der AaandGitHub 83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
Nassim Jahnke 1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Strokkur24andGitHub 93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Jake PotrebicandGitHub feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
Bjarne KollandGitHub e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
Jake PotrebicandGitHub b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
Nassim Jahnke 326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
Nassim Jahnke 2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
Nassim Jahnke c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
SoSeDiKandGitHub aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
Lulu13022002andGitHub f51aa3e3e1 Fix BlockRedstoneEvent for tripwire hooks (#11791) 2024-12-26 19:42:03 +01:00
Shane Freeder c9a904ed17 Fix keepalive logic resetting counter
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
WarriorandGitHub 763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
Lulu13022002andGitHub 9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
Nassim Jahnke aa2c52baac Fix dropper inventory var 2024-12-23 20:21:31 +01:00
Bjarne KollandGitHub 17d76ae42b Correctly die when cancelling EntityResurrectEvent (#11785)
The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
2024-12-23 19:38:10 +01:00
Lulu13022002andGitHub c76809973b Fix tripwires (#11790) 2024-12-23 19:14:35 +01:00