Commit Graph

1106 Commits

Author SHA1 Message Date
Lulu13022002
051ab9117a fix more diff 2024-12-20 23:39:43 +01:00
Spottedleaf
48f34f8c90 Port CB changes from Moonrise patch 2024-12-20 10:52:51 -08:00
Spottedleaf
6186079231 Migrate ChunkSystem class to PaperHooks 2024-12-20 09:22:42 -08:00
Lulu13022002
5922e6334b fix allowPermanentBlockBreakExploits config 2024-12-18 23:35:47 +01:00
Lulu13022002
6126012369 readd beacon effect cause 2024-12-18 19:29:39 +01:00
Nassim Jahnke
a15bb2bbd0 Fix and clean up MapItemSavedData Spigot patch
It's been dysfunctional for a good while, though I don't think it's even needed. That can be investigated later
2024-12-16 09:56:45 +01:00
Jake Potrebic
4cc2be301d it compiles? 2024-12-15 14:36:05 -08:00
Jake Potrebic
cb51a4fbcd more compile fixes 2024-12-15 14:12:59 -08:00
Lulu13022002
ec57b99bf5 readd removal cause for thrown eggs 2024-12-15 23:07:15 +01:00
Nassim Jahnke
6dcb4a33b6 Fix some compilation errors 2024-12-15 21:28:08 +01:00
Owen1212055
d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
96DarkCode96
2837612191 Fix Player.setPlayerListOrder to send update to clients 2024-12-10 15:45:47 +01:00
Nassim Jahnke
2a20fde332 Add feature patch hook for overrides 2024-12-05 13:00:22 +01:00
Flo0
35f6f25e78 API for checking sent chunks 2024-04-08 16:43:16 +02:00
Jake Potrebic
cea3e6b65b Improve entity effect API 2024-09-27 17:13:16 -07:00
Lulu13022002
52acc18e4f Leashable API 2024-06-22 21:17:54 +02:00
Tamion
92fa922afd Fix PickupStatus getting reset 2024-07-21 19:11:22 +02:00
Jake Potrebic
471be1b4da fix horse inventories
Horse inventories now combine 2 inventories (like
result inventories).

== AT ==
public net/minecraft/world/inventory/HorseInventoryMenu SLOT_BODY_ARMOR
2024-07-06 13:57:10 -07:00
Owen1212055
84d07ca942 Suspicious Effect Entry API
Exposes a new suspicious effect entry type that properly represents
storable effects in the context of suspicious effects as they only
define the potion effect type and duration.

This differentiates them from the existing PotionEffect API found in
bukkit and hence clarifies that storable values in the parts of the API
in which it replaces PotionEffect.

Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
2024-03-03 19:43:40 +01:00
Jake Potrebic
e1b7819229 Fix equipment slot and group API
Adds the following:
- Add test for EquipmentSlotGroup
- Expose LivingEntity#canUseSlot

Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
2024-05-22 10:01:19 -07:00
nostalfinals
445e9a65fb Added API to get player ha proxy address 2024-04-08 23:24:38 +08:00
Nassim Jahnke
898bf90054 Fixup NamespacedKey handling 2024-01-06 14:31:00 +01:00
Lukas Planz
57894618cf Add experience points API 2023-09-05 20:34:20 +02:00
booky10
4853ebd729 Fix missing event call for entity teleport API 2023-11-12 05:09:47 +01:00
Tamion
cb16d3df2c Fix strikeLightningEffect powers lightning rods and clears copper 2023-09-30 12:36:14 +02:00
David Scandurra
d1685ef68f Allow null itemstack for Player#sendEquipmentChange 2023-10-25 20:36:25 +02:00
booky10
2b6b81bde9 Add player idle duration API
Implements API for getting and resetting a player's idle duration.
2023-10-14 03:11:11 +02:00
booky10
efc4457fa1 Update entity data when attaching firework to entity
== AT ==
public net.minecraft.world.entity.projectile.FireworkRocketEntity DATA_ATTACHED_TO_TARGET
2023-08-27 16:11:31 +02:00
Jake Potrebic
d300049246 Add titleOverride to InventoryOpenEvent 2022-03-04 12:45:03 -08:00
Aeltumn
1fc4ca9178 Implement OfflinePlayer#isConnected 2023-08-24 13:05:30 +02:00
SoSeDiK
1cb5b6e838 Expand Pose API 2023-01-11 20:59:01 +02:00
LemonCaramel
e39a789ec6 Fix NPE on Boat getStatus
Boat status is null until the entity is added to the world and the tick() method is called.

== AT ==
public net.minecraft.world.entity.vehicle.AbstractBoat getStatus()Lnet/minecraft/world/entity/vehicle/AbstractBoat$Status;
2023-04-10 20:48:26 +09:00
Corey Shupe
53fab9663b Add Listing API for Player 2023-01-11 16:40:39 -05:00
Jake Potrebic
b690edd273 API for an entity's scoreboard name
Was obtainable through different methods, but you had to use different
methods depending on the implementation of Entity you were working with.
2023-07-09 11:55:02 -07:00
Jake Potrebic
8bb902842c Bandaid fix for Effect
Effect or LevelEvent needs to be replaced
but ideally after the enum PR has been merged
upstream. Until then, this test and these fixes
should address all the known issues with them
2023-07-28 15:02:44 -07:00
Jake Potrebic
d7a197deee Respect randomizeData on more entities when spawning
* ItemEntity
* PrimedTNT
* FireworkRocketEntity
* ExperienceOrb
2023-07-13 16:10:07 -07:00
Gameoholic
1754e3426c Fix rotation when spawning display entities 2023-07-30 13:30:34 +03:00
Spottedleaf
a13bff4a5f Folia scheduler and owned region API
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.

Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.

Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
2023-06-17 11:52:52 +02:00
Jake Potrebic
90366d505a Fix possible NPE on painting creation 2023-06-24 09:42:53 -07:00
Jake Potrebic
5b7b25844e Fix BanList API 2023-07-04 11:27:10 -07:00
Jake Potrebic
bd6baf7618 Add method to remove all active potion effects 2023-06-17 13:17:25 -07:00
Lulu13022002
d22d2a19de Fix sniffer removeExploredLocation
Add support to remove explored location in different world
2023-06-11 19:02:46 +02:00
Jake Potrebic
e48a6a04cc Refresh ProjectileSource for projectiles
Makes sure the value returned by Projectile#getShooter in
the API matches the owner UUID specified in the entity nbt.
Previously, after the entity reloaded, Projectile#getShooter
would return null, while the entity still had an owner.

Also fixes setting the shooter/owner to null actually
clearing the owner.

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2023-05-30 12:59:10 -07:00
Jake Potrebic
79ffc3e056 Expand PlayerItemMendEvent 2022-01-20 18:11:20 -08:00
Warrior
605fb41674 More accurate isInOpenWater impl
For fishing hooks, the openWater field is true by default, and only calculated when a "fish" is approaching the bobber.
This patch changes the API impl to calculate the open water state itself instead of returning this field.

Relevant link: https://github.com/PaperMC/Paper/issues/9131

== AT ==
public net.minecraft.world.entity.projectile.FishingHook calculateOpenWater(Lnet/minecraft/core/BlockPos;)Z
public net.minecraft.world.entity.projectile.FishingHook outOfWaterTime
2023-05-07 22:33:50 +02:00
GodOfPro
3079b71627 Add Mob Experience reward API 2023-04-11 16:31:39 +04:30
Owen1212055
2e77028ed4 Add Shearable API 2021-10-17 15:39:48 -04:00
Jake Potrebic
6e85945a4b Correctly handle ArmorStand invisibility 2023-03-05 14:38:21 -08:00
Jake Potrebic
006e8346e9 Fix HumanEntity#drop not updating the client inv
== AT ==
public net.minecraft.server.level.ServerPlayer containerSynchronizer
2021-10-10 18:18:01 -07:00
TheTuso
d1abd737aa Add Entity Body Yaw API 2023-02-02 16:40:41 +01:00