50c2c59c4e
Fix unstable Suggestion comparison by sorting int suggestions before text ones ( #11941 )
2025-01-12 23:49:29 +01:00
ad74b673fa
Fix client visual desync if cooldown events are cancelled ( #11892 )
2025-01-12 22:56:11 +01:00
2ea6aee343
Deprecate Turtle#isDigging ( #11959 )
2025-01-12 12:49:25 -08:00
86c6308faf
Fix locate command dist overflow/underflow ( #11956 )
2025-01-12 17:55:45 +01:00
76617ddf43
Add EntityEffectTickEvent ( #11838 )
2025-01-12 17:50:22 +01:00
eb4db794eb
Make CommandSourceStack respect hidden players ( #11898 )
2025-01-12 17:50:08 +01:00
e5542cfdc3
Hide unnecessary decorated pot data ( #11957 )
...
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00
9746d73ade
Add back known movement check
2025-01-12 15:29:07 +01:00
08ac057fda
Rename getPotentialBedLocation to getPotentialRespawnLocation ( #11950 )
2025-01-12 02:17:46 +01:00
c2f24e1567
Feat: Add 'with' methods to CommandSourceStack ( #11868 )
2025-01-11 13:29:16 -08:00
c94922514a
MenuType API addition InventoryView Builders ( #11816 )
2025-01-11 20:21:24 +01:00
775002a357
[ci skip] Remove nullable from SyncedEntityData#packAll ( #11949 )
2025-01-11 20:03:13 +01:00
ac3aaa248b
Don't use delayed registries in impl anywhere ( #11918 )
2025-01-11 20:02:28 +01:00
19ddbeff9e
Fix InventoryAction wrong for Bundles ( #11902 )
2025-01-11 19:50:24 +01:00
79ffcd1536
Fix vanilla parity on enchantable items with no targets ( #11896 )
2025-01-11 18:44:20 +01:00
3ad3fbc19a
Update to Concurrentutil 0.0.3
2025-01-11 06:28:56 -08:00
3d9ecc4e08
Log thread check parameters when the thread check fails
...
This provides additional debug information that may be useful.
2025-01-11 04:56:54 -08:00
3e42518b34
Fix snow accumulating in custom biomes without precipitation ( #11854 )
2025-01-11 11:10:32 +01:00
b242f1eb15
Prevent day cycle on the client when using fixed time ( #11924 )
2025-01-11 10:59:50 +01:00
ea7b961926
Fix MapItem incorectly fetching water biomes on treasure maps ( #11936 )
2025-01-11 10:49:31 +01:00
6316a50dbd
Make CraftServer#isPrimaryThread use TickThread check
...
This diff was accidentally dropped when updating to hard fork.
This diff importantly:
- Does not return true if the async catcher is disabled
- Does not return true during shutdown
- Returns true for any instance of TickThread (enables
watchdog and Folia threads to be considered main)
2025-01-11 00:13:45 -08:00
1b38f2810e
Fix reading recipes used on furnace ( #11947 )
2025-01-10 19:49:58 +01:00
400717174e
Correct obfuscation of oversized items ( #11944 )
2025-01-10 14:38:50 +01:00
55f3f280cb
Reimplement ItemStack Obfuscation ( #11817 )
...
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
2025-01-09 18:58:18 +01:00
efdcaa25ee
Fix removing the "LootTable" nbt tag from Block entities ( #11929 )
...
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
b34ae4fb3c
Fix wolves ignoring result of damage event ( #11932 )
2025-01-08 21:46:58 +01:00
49d15f6345
Fix DiscoveredDatapack#getSource ( #11928 )
2025-01-07 19:40:45 +01:00
337557044e
Fix MapCanvas#drawImage ( #11865 )
2025-01-07 13:54:34 +01:00
486e521105
Re-add droped MapLike spam fix ( #11917 )
2025-01-05 19:07:35 +01:00
9f90b4c324
Fix ItemDamageEvents called for 0 damage ( #11900 )
2025-01-04 21:54:40 +01:00
33a590bca6
Fix TargetHitEvent#getSignalStrength() post-hard-fork ( #11897 )
2025-01-04 21:30:41 +01:00
6ab13521b7
Improve performance of PoiCompetitorScan by unrolling stream ( #11871 )
2025-01-04 21:23:21 +01:00
4106da712c
Fix retain passengers teleport flag ( #11858 )
2025-01-04 21:19:07 +01:00
edde7264c6
[ci skip] Add missing Nullable annotations for NMS DamageSource ( #11875 )
2025-01-03 11:22:20 -08:00
83995d7e80
Fix settings changes not being saved ( #11881 )
...
Closes #11878
2025-01-01 21:56:23 +01:00
1dd52bed49
Use playerlist whitelist status instead of properties
...
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
a81990e0e8
Update mache, fixes dev bundle use with Java 23
2024-12-30 11:04:58 +01:00
287eb52fa4
Use hidden classes for event executors ( #11848 )
...
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
93a3df085c
Extend HumanEntity#dropItem API ( #11810 )
2024-12-28 23:47:21 +01:00
feb8756567
Add datapack registration lifecycle event ( #11804 )
2024-12-28 13:30:43 -08:00
dac977a106
Correctly force particles ( #11850 )
2024-12-28 16:42:11 +01:00
e0abc5f85d
Do not spawn fire for visual lightning ( #11845 )
2024-12-28 14:58:22 +01:00
0629524cb2
Directly build Art ( #11813 )
2024-12-27 16:07:48 -08:00
33411ec0a1
Properly remove UnsafeValues#getDamageEffect
2024-12-28 00:21:27 +01:00
5c7537cb5c
Add DamageType RegistryEvent ( #11783 )
2024-12-28 00:13:27 +01:00
4b893907f6
Fix contextual map renderer memory leak ( #11841 )
2024-12-27 23:25:02 +01:00
b4051dbff7
Handle disabled vanilla registry values correctly ( #11781 )
2024-12-27 23:11:26 +01:00
13c94e40ad
Updated adventure to 4.18.0 ( #11809 )
2024-12-27 22:04:17 +01:00
326c687047
Fix whack diff from last commit
2024-12-27 13:47:25 +01:00
2b73d1957c
More var name fixes
2024-12-27 13:45:04 +01:00