Commit Graph

22 Commits

Author SHA1 Message Date
510b8187c7 Vanished players don't have rights 2018-07-23 14:22:26 +02:00
1549b076df Option to prevent armor stands from doing entity lookups 2018-07-23 12:57:39 +02:00
1d1c5a4493 use CB BlockState implementations for captured blocks
When modifying the world, CB will store a copy of the affected
blocks in order to restore their state in the case that the event
is cancelled. This change only modifies the collection of blocks
in the world by normal means, e.g. not during tree population,
as the potentially marginal overheads would serve no advantage.

CB was using a CraftBlockState for all blocks, which causes issues
should any block that uses information beyond a data ID would suffer
from missing information, e.g. Skulls.

By using CBs CraftBlock#getState(), we will maintain a proper copy of
the blockstate that will be valid for restoration, as opposed to dropping
information on restoration when the event is cancelled.
2017-11-16 12:12:41 +00:00
f1fd83ac7a Fix MC-117075: Block entity unload lag spike 2017-08-09 17:51:22 -05:00
4ca188a20e Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:24:46 -05:00
ddd1807ad5 Optimize Level.hasChunkAt(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:11:43 -05:00
ef21fd4166 Faster redstone torch rapid clock removal
Only resize the the redstone torch list once, since resizing arrays / lists is costly
2016-05-23 12:12:37 +02:00
63fa3068c6 Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
2016-03-28 19:55:45 -04:00
f54f356a35 Add World Util Methods
Methods that can be used for other patches to help improve logic.
2016-03-18 20:16:03 -04:00
68979dd492 Add exception reporting event 2016-03-03 03:15:41 -06:00
c8c53412a4 Disable spigot tick limiters 2016-03-02 23:45:17 -06:00
68603a72c5 Optimize explosions
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.

This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
0255317409 Prevent block entity and entity crashes 2016-03-01 23:52:34 -06:00
770ee3eebd Remove Spigot timings 2016-03-03 04:00:11 -06:00
b01c811c2f MC Utils
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
2016-03-28 20:55:47 -04:00
769119f918 Paper config files
== AT ==
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
public net.minecraft.server.dedicated.DedicatedServerProperties reload(Lnet/minecraft/core/RegistryAccess;Ljava/util/Properties;Ljoptsimple/OptionSet;)Lnet/minecraft/server/dedicated/DedicatedServerProperties;
public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
2022-06-08 22:20:16 -07:00
d0a65bc995 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.

By: md_5 <git@md-5.net>
2015-02-20 21:39:31 +11:00
d7f3ba3df3 Limit TNT Detonations per tick
This gives a per-world control on how much TNT will be processed per-tick,
preventing a massive TNT detonation from lagging out the server.

By: Aikar <aikar@aikar.co>
2014-08-20 18:12:32 -04:00
8b9d2faa11 Prevent NoClassDefError crash and notify on crash
By: David <dmck2b@gmail.com>
2014-04-21 12:43:08 +01:00
78524cb95e Spigot Timings
Overhauls the Timings System adding performance tracking all around the Minecraft Server

By: Aikar <aikar@aikar.co>
2013-01-10 00:18:11 -05:00
cba0d1f1ec Spigot Configuration
Provides the basic infrastructure to load and save the Spigot configuration file, spigot.yml

By: md_5 <git@md-5.net>
2013-07-07 09:32:53 +10:00
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00