68bbd2e202
Improve diff in ServerPlayer#openHorseInventory
2024-12-20 03:07:58 +01:00
993db46961
Comment typo
2024-12-20 03:07:58 +01:00
431303ff40
Move ChunkMap setServerViewDistance to ATs
2024-12-20 03:07:58 +01:00
a438cc45f6
Small diff cleanup
2024-12-19 15:55:01 +01:00
4353c33213
Move flat bedrock generator to file patches
2024-12-19 12:26:28 +01:00
5922e6334b
fix allowPermanentBlockBreakExploits config
2024-12-18 23:35:47 +01:00
6126012369
readd beacon effect cause
2024-12-18 19:29:39 +01:00
972266605e
Remove dead code, param renames in added methods
2024-12-17 22:04:50 +01:00
d94e258d01
Clean up add/removePluginChunkTicket
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No need to be that invasive to Vanilla code for simple, non-hot and small collection checks
2024-12-17 21:40:20 +01:00
88b2981e09
Readd final mod to ChunkHolder#getTickingChunk
2024-12-17 20:32:08 +01:00
7caf863b52
Small diff cleanups from patch updating
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And remove a dumb log change in PacketEncoder
2024-12-17 16:50:59 +01:00
2d83f05a6c
Update watchdog patches
2024-12-17 13:32:46 +01:00
9e8a2de45b
readd bukkit extra data to entity tags
2024-12-16 18:07:41 +01:00
783b3b70e6
readd dropped event in InteractWithDoor
2024-12-16 17:29:46 +01:00
f8cb014d20
Move Aikar's EAR 1 into EAR 2 patch
2024-12-16 14:08:25 +01:00
a15bb2bbd0
Fix and clean up MapItemSavedData Spigot patch
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It's been dysfunctional for a good while, though I don't think it's even needed. That can be investigated later
2024-12-16 09:56:45 +01:00
360006bc7f
Fix bouncy items
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This reverts EAR diff to be how it is paper proper-- seems like alot of this got dropped.
2024-12-15 22:27:32 -05:00
b21c0686c0
Fix broadcast sending to sender multiple times
2024-12-15 21:43:15 -05:00
59a1f78750
Fix sleeping
2024-12-15 20:52:03 -05:00
2e14d98ebe
Fix item dropping
2024-12-15 20:33:21 -05:00
4912737b8d
fix issue in ServerPlayerGameMode
2024-12-15 15:20:33 -08:00
e3b23b59f3
more runtime errors
2024-12-15 15:16:33 -08:00
b40c4e2179
fix initial runtime errors
2024-12-15 15:07:32 -08:00
acd43900f5
remove more imports and cleanup
2024-12-15 12:51:34 -08:00
6dcb4a33b6
Fix some compilation errors
2024-12-15 21:28:08 +01:00
de10a277e2
fix a mis-applied hunk in Projectile
2024-12-15 12:09:18 -08:00
8cca65b8ac
remove all the rest of the import hunks
2024-12-15 11:42:42 -08:00
b69631ba21
Readd dropped ServerScoreboard hunk
2024-12-15 14:29:01 +01:00
e99a9b5e4a
Remove cb null check
2024-12-15 13:05:35 +01:00
4c723932f6
Small fixups
2024-12-15 12:13:09 +01:00
172a80cb66
Somehow a bunch of items were missed
2024-12-14 22:35:35 -08:00
35afd218f5
net/minecraft/server/level
2024-12-15 06:22:17 +01:00
0262d9a165
fix a bunch of compile issues
2024-12-14 20:15:49 -08:00
7ac9b00916
PlayerList
2024-12-14 19:52:00 -08:00
92aec10cc4
net.minecraft.server.rcon.thread
2024-12-14 18:40:23 -08:00
5b17ebbd30
net/minecraft/server/dedicated
2024-12-14 23:58:10 +01:00
93114d09f2
net.minecraft.server.commands
2024-12-14 13:42:45 -08:00
cb84eaf87a
some fixes
2024-12-14 18:22:52 +01:00
3efd1caa64
net.minecraft.server.packs(.repository)
2024-12-14 17:39:31 +01:00
68961d9f5e
net.minecraft.server.gui
2024-12-14 17:35:50 +01:00
bfcb0e71c9
server/network
2024-12-14 17:05:42 +01:00
729c6e5369
Random small stuff
2024-12-14 14:31:00 +01:00
afa25753de
Fix compile issue in MinecraftServer
2024-12-14 05:48:25 +01:00
d064a57573
fix a bunch of imports
2024-12-13 19:24:28 -08:00
64500a201f
net.minecraft.server
2024-12-13 19:12:33 -08:00
aa998246f7
More work
2024-12-13 18:40:56 +01:00
83b7370131
Players directory
2024-12-13 18:06:27 +01:00
45ddf764d9
Move patches to unapplied
2024-12-12 12:30:31 +01:00
d300c94ec2
Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.
This also adds utilities to aid in further preventing entity desyncs.
This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.
For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.
See: https://github.com/PaperMC/Paper/pull/1896
== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
193eebecdf
Tag Lifecycle Events
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== AT ==
public net/minecraft/tags/TagEntry id
public net/minecraft/tags/TagEntry tag
public net/minecraft/tags/TagEntry required
2024-06-20 09:40:57 -07:00