Commit Graph

107 Commits

Author SHA1 Message Date
692e93a91f Fix MC-299110
When converting entity/poi data (SimpleRegionStorage),
we need to insert the new data version so that force upgrading
will write the data back with the correct version.
2025-06-25 12:25:45 -07:00
aa6ee44a7a Re-add global region scheduler tick erroneously removed in last commit 2025-06-24 08:14:29 -07:00
7c90c7c497 Optimise EntityScheduler ticking
The vast majority of the time, there are no tasks scheduled to
the EntityScheduler. We can avoid iterating the entire entity list
by tracking which schedulers have any tasks scheduled.
2025-06-24 07:19:33 -07:00
2f083acbed Ensure player entity schedulers are ticked when they are dead
If the player dies, then they are removed from the world and
as a result are not present in the world entity map.

To guarantee that the player entity scheduler is ticked, we can
tick all schedulers for players in the server player list, and
then skip all players we find in the world entity map.

This problem is not present on Folia since Folia must guarantee
that the player remains in the world.
2025-06-24 05:12:58 -07:00
38c1ddb52a Add and use FeatureHooks.getAllEntities
The ServerLevel#getAllEntities function only returns entities which
are accessible. FeatureHooks#getAllEntities will return all
entities, whether or not they are accessible.

Use the new hook in the EntityCommand, which allows server admins
to inspect entities in unloaded chunks.

Use the hook as well for ticking the EntityScheduler. This fixes
an issue whether unloaded entities did not have their scheduler ticked.
2025-06-24 04:55:58 -07:00
46b4b0b8d5 Improve keepalive ping system
Send more keepalives, record all transactions within the last minute.
We send more keepalives so that the latency calculation is more
accurate. Since we send more keepalives, we track all pending
keepalives in case multiple end up in flight.

Additionally, replace the latency calculation with a true
average over the last 5 seconds of keepalive transactions.
2025-06-24 04:23:08 -07:00
803baf0ba6 Support hidden entities in Waypoints (#12715) 2025-06-22 13:42:06 -04:00
186e9e331b Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601) 2025-06-21 14:44:07 -04:00
71b0c76861 Adds support for vanilla negative explosions (#12705)
Fixes #10460
2025-06-21 00:54:53 -04:00
e4eb69b8a1 Do not allow ticket level decreases to be processed asynchronously
Note: This cannot happen on the Fabric/NeoForge versions since
async ticket level processing is not allowed, but can happen on
Paper. This change is made here so that Paper can
remain in sync.

Ticket level decreases may be handled asynchronously when the
off-thread invokes processTicketUpdates() when the main thread
is running ChunkHolderManager#tick(). This is because the ticket
update is queued during tick(), but not executed (invoking
processTicketUpdates) until after releasing the ticket lock.
This creates a small window for an off-thread to invoke
processTicketUpdates() and steal the update.

When the update is stolen, the full chunk status update (if any)
will be eventually queued to execute via the chunk task queue.
If the chunk queue is processed during the server tick at any
point other than the ChunkHolderManager tick, then any ticket
level decrease will violate an important invariant in the
Moonrise chunk system: ticket level decreases only occur during
ChunkHolderManager tick. This invariant exists to make interfacing
with the chunk system easier, especially working with off-thread
contexts.

This change is specifically made to work towards fixing
https://github.com/PaperMC/Folia/issues/363
2025-06-20 21:10:09 -07:00
219f86ee06 Implement chunk unload delay config option
Fixes https://github.com/PaperMC/Paper/issues/12056
2025-06-20 21:07:21 -07:00
c77d5f99f9 Fix MC-297591
Vanilla does not increment ticket timeouts if the chunk is
progressing in generation. They made this change in 1.21.6
so that the ender pearl ticket does not expire if the chunk
fails to generate before the timeout expires. Rather than
blindly adjusting the entire system behavior to fix this
small issue, we instead add non-expirable tickets to keep
ender pearls ticking.
2025-06-20 20:53:01 -07:00
6a51c44ec2 Cleanup Primed TNT Fix (#12704)
This option should probably be removed as its a descendant of an option that allows "old tnt cannon" behavior before ~1.9 But this improves the fix so properly update the velocity/position rather than the questionable way it was doing it before.
2025-06-20 18:22:37 -04:00
8980ead7ea Directly walk text component after converting from JSON
It's important to convert the ItemStack present inside
the text component. The ItemStack nests TEXT_COMPONENT (written
book pages, custom name, ...) which would otherwise not be walked
since we have set a breakpoint at the version and moved the walker
to the next version step.

This fixes item names for hover events inside written book pages
failing to convert to NBT. This issue is also present on DFU.
2025-06-17 19:02:35 -07:00
e4d7178a3c Implement WaypointTransmitter#isChunkVisible
The Vanilla chunk tracker on Moonrise always returns false. We need
to redirect to Moonrise's chunk loader.

aef2b81d6e
2025-06-17 17:53:12 -07:00
1fcc4162d1 Implement FeatureHooks#isChunkSent for Moonrise chunk system
Need to use the player chunk loader, as that will contain the
sent chunks.
2025-06-17 17:47:50 -07:00
40d5d31c83 Fix recursively converting JSON Text Components
See 142ec80d28
2025-06-17 16:38:01 -07:00
8318dcb74b Update DataConverter to 1.21.6-rc1
b388a85809

The 1.21.6 update will include better handling of legacy
hover events.
2025-06-17 10:00:54 -07:00
b28d77b3e3 Update Moonrise to 1.21.6
0451444abf
2025-06-17 09:46:59 -07:00
245b5473a0 Update base to 1.21.6 2025-06-17 17:17:44 +02:00
457a0a69bf Bump version string and protocol version to 1.21.6 release
Notably, this does not bump the world data version. This will be left for when the actual Vanilla base is updated, just in case. This early bump will likely be the exception for more ironed out update previews in the future.
2025-06-17 15:54:23 +02:00
a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
519e4224b1 Fix infinite loop in RegionFile IO
If an exception is thrown during decompress then the read process
would be started again, which of course would eventually throw in
the decompress process.
2025-06-09 02:46:34 -07:00
4eda045b15 Backport fix for MC-296337 (Fixes #12617) (#12619) 2025-06-06 19:05:30 +01:00
fa360aa836 Add some missing annotations and an incorrect one (#12204) 2025-05-18 18:31:49 -04:00
358e72ec0d Remove simplify remote item matching stuff for now
Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
d2ad2e668d Add missing EntityLookup#getAllMapped from Moonrise
Not used but the sources should remain synced.
2025-05-07 18:31:25 -07:00
6c3964d2f5 Properly save level data async (#12530)
Previously we added a parameter allowing for level data to be saved asynchronously which was then overriden by a vanilla parameter which does the opposite.

This reverts back to the previous behavior that we were doing before.

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-05-07 17:34:58 -04:00
cbcf75a57c Update visual fire handling with TriState support (#12303)
Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
2025-05-07 23:33:41 +02:00
ab0253fecd Expand PlayerDeathEvent API (#12221) 2025-05-06 20:14:58 -04:00
825685f82f Add PlayerPickBlockEvent and PlayerPickEntityEvent (#12425)
Extensions of the existing PlayerPickItemEvent that allow more fine grained access to relevant context, like the picked block or the entity.
2025-05-02 22:14:27 +02:00
567f63ae34 Parity for respawn events (#11792) 2025-04-30 20:04:24 +02:00
5acfdd6af4 Fix save/load NaN Entity Motion (#12269) 2025-04-30 19:53:32 +02:00
b9d3147d3b Use correct placed block position for sound (#12410)
Previously the server attempted to compute the block placed by using the
BlockPlaceContext. This approach however fails on replacable blocks, as
the BlockPlaceContext computes this during its construction, which
happened after the actual world modification.

The commit reworks this approach and now stores metadata in the
InteractionResult which can later be read.
The diff is structured to allow for easy future expansion of the tracked
metadata.
2025-04-27 14:19:42 +02:00
3e3b42cdf5 Update player chat session sync (#12382) 2025-04-26 23:26:20 +02:00
3222985e43 [ci skip] Rebuild patches 2025-04-25 20:06:10 +02:00
5f0b82925e Re-add chunk position check to regionfile recalculation patch 2025-04-19 12:40:59 -07:00
8f62e0fb31 Correctly order getArmorContents
Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
f225858235 Fix firework entity not being removed when FireworkExplodeEvent is cancelled (#12268)
* Fix Firework not removed when FireworkExplodeEvent is canceled

* JUnit require pass null

* tweaks
2025-03-24 00:20:14 +01:00
2aad131e74 Add config option for command spam whitelist 2025-03-23 18:31:39 +00:00
6ea42025a4 Send all attributes on respawn (#12274) 2025-03-13 12:41:03 +01:00
743346a5da Force update attributes
See https://github.com/PaperMC/Paper/pull/12241/
2025-03-09 11:11:02 -07:00
e5d988df85 Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) (#12215)"
This reverts commit a2b0ff0644.
2025-03-09 18:39:08 +01:00
0a4eb8f3bb Send the pong response packet immediately. This packet is similar to the keep alive packet and is processed async. (#12242) 2025-03-07 19:40:58 -08:00
0a6e7435b3 Fix invulnerability damage and armour (#12190) 2025-02-26 14:06:42 +01:00
636ae0cd87 Add missing Paper comments to player movement patch 2025-02-24 21:32:39 -08:00
fcb2e81590 Clear lastSection on game event listener removal
Fixes https://github.com/Tuinity/Moonrise/issues/87

See comments in code
2025-02-24 21:32:39 -08:00
a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00