Zach Brown
62e3bc6110
Merge pull request #67 from kashike/text-cereal
...
Don't nest if we don't need to
2016-03-08 20:31:26 -06:00
Riley Park
875d85b3ec
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Zach Brown
d995d003f4
Merge pull request #66 from starlis/improvNav
...
Improve NavigationListener patches.
2016-03-08 20:14:07 -06:00
Aikar
ed8ebbc98a
Improve NavigationListener patches.
...
reduces diff and cleans up implementation of goals greatly.
2016-03-08 19:31:47 -05:00
Zach Brown
70a5fa4a9b
Upstream merge
2016-03-08 18:20:45 -06:00
Zach Brown
4ff94ab64e
Forcibly disable async light updates for the time being
2016-03-08 16:23:28 -06:00
Zach Brown
cc04ef507a
Merge pull request #64 from kashike/feature/components
...
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 15:16:56 -06:00
Riley Park
7feefdf40b
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 13:16:54 -08:00
Zach Brown
7a5780d2ac
Update for upstream changes
2016-03-08 01:31:32 -06:00
Zach Brown
2ee19704e6
Merge pull request #63 from starlis/fixNavListener
...
Optimize NavigationListener Iteration
2016-03-07 23:44:52 -06:00
Zach Brown
49a8e615cf
Merge pull request #62 from PaperSpigot/revert-61-fixNavListener
...
Revert "Optimize NavigationListener Iteration"
2016-03-07 22:24:52 -06:00
Zach Brown
fa35cdb3a1
Revert "Optimize NavigationListener Iteration"
2016-03-07 22:24:18 -06:00
Zach Brown
0450f1ed96
Merge pull request #61 from starlis/fixNavListener
...
Optimize NavigationListener Iteration
2016-03-07 22:18:10 -06:00
Aikar
627ccd793f
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-07 22:59:12 -05:00
Aikar
7c3ec88eb6
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
2016-03-07 22:59:12 -05:00
Aikar
b65586112b
Optimize NavigationListener
2016-03-07 20:45:08 -06:00
Techcable
d78781c869
Re-add BlocksPos inlining patch
2016-03-07 16:00:29 -06:00
Zach Brown
8db749d66b
Rebuild patches
2016-03-07 15:54:14 -06:00
md_5
d56589633c
SPIGOT-1814: Crop growth rates inverted.
2016-03-07 22:16:12 +11:00
md_5
7e97cc1de5
Rebuild patches
2016-03-07 19:52:16 +11:00
Zach Brown
bd78e61b24
Upstream merge
2016-03-07 15:37:29 -06:00
Zach Brown
3c1f7052c2
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
996dfe9f78
Update upstream CB
2016-03-07 00:26:57 -06:00
Zach Brown
65bd5d1259
Update and rebuild patches
2016-03-06 14:59:17 -06:00
md_5
85ec661cbb
Patch rebuild
2016-03-06 16:43:38 +11:00
md_5
2385111907
Patch rebuild
2016-03-06 14:36:33 +11:00
Zach Brown
d40b668c4b
Revert "Update to latest and rebuild ALL patches"
...
This reverts commit 21038c6f5c .
2016-03-06 14:49:47 -06:00
Zach Brown
21038c6f5c
Update to latest and rebuild ALL patches
2016-03-06 14:23:00 -06:00
Zach Brown
f42ce21433
Update again: Update harder
2016-03-05 18:50:13 -06:00
Zach Brown
9d890f0f28
Remove our own changes to the chunk save queue
2016-03-05 16:10:11 -06:00
Zach Brown
ee297d897c
Update CB
2016-03-05 15:35:30 -06:00
md_5
b595dee001
Correct syncChunkLoadPostTimer stop position.
2016-03-05 16:38:55 +11:00
Aikar
cedb1c3686
Chunk save queue improvements
2016-03-04 20:14:27 -06:00
Zach Brown
9fc52783a2
Fix chest sound playing at the wrong locaton
...
Closes GH-48
2016-03-04 17:38:51 -06:00
Zach Brown
102614d6cc
Update against latest
2016-03-04 15:59:51 -06:00
Zach Brown
96074f3000
Rebuild patches
2016-03-04 15:20:13 -06:00
Zach Brown
9119a7b48c
Update against latest upstream versions
2016-03-03 23:50:05 -06:00
md_5
2b96a65524
BUILDTOOLS-203: Fix invalid javadoc
2016-03-04 16:19:11 +11:00
md_5
31d6ee265a
Rebuild patches.
2016-03-04 15:26:28 +11:00
Zach Brown
8196b13d6a
Update CraftBukkit
2016-03-03 12:13:21 -06:00
Zach Brown
3a71da0bd3
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
d83453116b
Update for upstream changes
2016-03-03 03:46:26 -06:00
md_5
e380f77579
Add missed chunkGC timings start
...
Pointed out by Andi in Spigot #53
2016-03-03 20:22:48 +11:00
md_5
328f147493
SPIGOT-1672: Implement regressed SpawnerSpawnEvent
2016-03-03 19:46:15 +11:00
Aikar
aa8e04867f
Optimize Pathfinding
...
Prevents pathfinding from spamming failures for things such as
arrow attacks.
2016-03-03 02:02:07 -06:00
Aikar
7659c20386
Don't move existing players to world spawn
...
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2020-04-09 21:20:33 -04:00
Aikar
6242e1dad0
Dead Player's shouldn't be able to move
...
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
2020-04-02 19:31:16 -04:00
Aikar
e7044bdebb
Don't tick dead players
...
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
2020-04-02 17:16:48 -04:00
Aikar
ac79088eb6
Prevent Double PlayerChunkMap adds crashing server
...
Suspected case would be around the technique used in .stopRiding
Stack will identify any causer of this and warn instead of crashing.
2020-04-02 01:42:39 -04:00
chickeneer
c569dccd4e
Do not allow Vexes to load chunks
2020-03-17 14:18:50 -05:00