Commit Graph

1153 Commits

Author SHA1 Message Date
Warrior 5395ae37bd Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
Spottedleaf 8927091a08 Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
2025-02-02 11:16:59 -08:00
Lulu13022002 5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
Lulu13022002 d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
Spottedleaf 1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
Spottedleaf 5a34bf0425 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
Vanilla will return true for empty shapes, so we should as well.
2025-01-27 13:45:44 -08:00
caramel 7e21cb8181 fix PlayerChangedMainHandEvent javadoc (#12020)
* fix PlayerChangedMainHandEvent javadoc

* Obsolete

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-01-26 14:00:32 -08:00
EnZaXD fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
Creeam 81bb82f521 Fix wrong piston world border check (#12007) 2025-01-25 21:13:21 +01:00
Spottedleaf 88bbead13b Flush regionfiles on save configuration option
The windows file system does not write metadata unless
the FileChannel is explicitly flushed with metaData=true.

Note: Setting SYNC (not DSYNC) on the FileChannel does not appear
to write the metadata.

Specifically, we are interested in writing the last modified
timestamp so that fs watchers can detect when RegionFiles are
modified.
2025-01-22 11:55:39 -08:00
Bjarne Koll 6b7650d81b Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
Pedro 73f7736eb9 Drop patch for MC-273635 fixed in MC 1.21.4 (#11987) 2025-01-18 14:30:13 +01:00
Bjarne Koll 8e80d4e158 Correctly construct StructureManager 2025-01-14 19:21:52 +01:00
Bjarne Koll 209e5f8580 Readd dropped hunk for ender dragon fight data (#11975)
Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
Bjarne Koll eeec611b9d Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
Tamion ab1b312064 Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
Jake Potrebic 5e23d28ad2 Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix
MC-235045
2025-01-12 15:07:24 -08:00
Emily 50c2c59c4e Fix unstable Suggestion comparison by sorting int suggestions before text ones (#11941) 2025-01-12 23:49:29 +01:00
Pedro ad74b673fa Fix client visual desync if cooldown events are cancelled (#11892) 2025-01-12 22:56:11 +01:00
Lulu13022002 2ea6aee343 Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
Creeam 86c6308faf Fix locate command dist overflow/underflow (#11956) 2025-01-12 17:55:45 +01:00
caramel 76617ddf43 Add EntityEffectTickEvent (#11838) 2025-01-12 17:50:22 +01:00
Tamion eb4db794eb Make CommandSourceStack respect hidden players (#11898) 2025-01-12 17:50:08 +01:00
Bjarne Koll e5542cfdc3 Hide unnecessary decorated pot data (#11957)
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00
Nassim Jahnke 9746d73ade Add back known movement check 2025-01-12 15:29:07 +01:00
Strokkur24 c2f24e1567 Feat: Add 'with' methods to CommandSourceStack (#11868) 2025-01-11 13:29:16 -08:00
Miles c94922514a MenuType API addition InventoryView Builders (#11816) 2025-01-11 20:21:24 +01:00
David 775002a357 [ci skip] Remove nullable from SyncedEntityData#packAll (#11949) 2025-01-11 20:03:13 +01:00
Tamion 19ddbeff9e Fix InventoryAction wrong for Bundles (#11902) 2025-01-11 19:50:24 +01:00
Miles 79ffcd1536 Fix vanilla parity on enchantable items with no targets (#11896) 2025-01-11 18:44:20 +01:00
Shane Bee 3e42518b34 Fix snow accumulating in custom biomes without precipitation (#11854) 2025-01-11 11:10:32 +01:00
SoSeDiK b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
Owen ea7b961926 Fix MapItem incorectly fetching water biomes on treasure maps (#11936) 2025-01-11 10:49:31 +01:00
Bjarne Koll 1b38f2810e Fix reading recipes used on furnace (#11947) 2025-01-10 19:49:58 +01:00
Owen 55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
Isaac - The456 efdcaa25ee Fix removing the "LootTable" nbt tag from Block entities (#11929)
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
Warrior b34ae4fb3c Fix wolves ignoring result of damage event (#11932) 2025-01-08 21:46:58 +01:00
Jake Potrebic 486e521105 Re-add droped MapLike spam fix (#11917) 2025-01-05 19:07:35 +01:00
Tamion 9f90b4c324 Fix ItemDamageEvents called for 0 damage (#11900) 2025-01-04 21:54:40 +01:00
Pedro 33a590bca6 Fix TargetHitEvent#getSignalStrength() post-hard-fork (#11897) 2025-01-04 21:30:41 +01:00
ChromMob 6ab13521b7 Improve performance of PoiCompetitorScan by unrolling stream (#11871) 2025-01-04 21:23:21 +01:00
Pedro edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
Noah van der Aa 83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
Nassim Jahnke 1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Strokkur24 93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Jake Potrebic feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
Bjarne Koll e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
Jake Potrebic b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
Nassim Jahnke 326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00