Exposes the data component logic used by vanilla ItemStack to API
consumers as a version-specific API.
The types and methods introduced by this patch do not follow the general
API deprecation contracts and will be adapted to each new minecraft
release without backwards compatibility measures.
Adds Registry#getKey(Object) which should be the
primary way people get the key for an object. Registry
items need to exist without having a key and so
getKey() methods on Keyed objects that have a registry
are marked as Deprecated or Obsolete.
General purpose patch adding missing getters/setters to BlockData and
its child types.
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: Fabrizio La Rosa <lr.fabrizio@gmail.com>
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Adds API for buildable, replaceable, burnable too.
Adds bool param to trigger world particle effects
Adds bool param to trigger exp drops for blocks
Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
while some of these may of been true, they are extreme cases and cause
a ton of noise to plugin developers.
Use ApiStatus.Internal instead of Deprecated for actual internal API
that continues to have use (internally).
These do not help plugin developers if they bring moise noise than value.
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()
World provides lookup for blocks by long key via method World#getBlockAtKey(long)
The formatting for the key is as follows:
10 bit y|27 bit z|27 bit x
The y value is considered unsigned while z and x are considered two's complement
Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]
Provides API to control what Loot Table an object uses.
Also provides an Event to control if a lootable inventory should
auto replenish for a player.
Provides methods to determine players looted state for an object