Commit Graph

10 Commits

Author SHA1 Message Date
Zach Brown
81159a37d4 Update upstream B/CB/S 2017-05-27 23:25:17 -05:00
Zach Brown
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
Zach Brown
2671b8b308 Update upstream B/CB/S 2017-04-28 19:25:52 -05:00
Zach Brown
66a6db73e0 Update upstream B/CB 2017-03-31 23:24:42 -05:00
Zach Brown
4340ef97ca Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
013c024ca2 Update upstream CB 2017-01-28 17:36:03 -06:00
Zach Brown
b6dd3fb9d3 Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
34e0091024 Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Zach Brown
dd0277fdb5 Raise bad Y auto fix to avoid gameplay issues
Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
663fbf798e Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00