Zach Brown
81159a37d4
Update upstream B/CB/S
2017-05-27 23:25:17 -05:00
Zach Brown
ab4ae72fd5
Update to MC 1.12-pre2
2017-05-14 13:05:01 -05:00
Zach Brown
2671b8b308
Update upstream B/CB/S
2017-04-28 19:25:52 -05:00
Zach Brown
66a6db73e0
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach Brown
4340ef97ca
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach Brown
013c024ca2
Update upstream CB
2017-01-28 17:36:03 -06:00
Zach Brown
b6dd3fb9d3
Update upstream B/CB
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Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
34e0091024
Incremental Auto Save Players
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Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Zach Brown
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
663fbf798e
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00