Commit Graph

1150 Commits

Author SHA1 Message Date
md_5 57ae525e89 SPIGOT-1953: Don't copy NavigationListener Map on Iteration. 2016-03-18 14:41:42 +11:00
md_5 bd4ee28e5c Fix patch conflicts 2016-03-12 20:59:15 +11:00
md_5 84c91ad013 Fix patch conflicts. 2016-03-12 11:24:40 +11:00
md_5 c81789f27e SPIGOT-1864: Improve entity collision capping 2016-03-10 16:23:26 +11:00
md_5 d56589633c SPIGOT-1814: Crop growth rates inverted. 2016-03-07 22:16:12 +11:00
md_5 7e97cc1de5 Rebuild patches 2016-03-07 19:52:16 +11:00
md_5 85ec661cbb Patch rebuild 2016-03-06 16:43:38 +11:00
md_5 2385111907 Patch rebuild 2016-03-06 14:36:33 +11:00
md_5 b595dee001 Correct syncChunkLoadPostTimer stop position. 2016-03-05 16:38:55 +11:00
md_5 31d6ee265a Rebuild patches. 2016-03-04 15:26:28 +11:00
md_5 e380f77579 Add missed chunkGC timings start
Pointed out by Andi in Spigot #53
2016-03-03 20:22:48 +11:00
md_5 328f147493 SPIGOT-1672: Implement regressed SpawnerSpawnEvent 2016-03-03 19:46:15 +11:00
md_5 ec51994608 SPIGOT-1584: Entity mount / dismount events are backwards 2016-03-02 06:41:39 +11:00
md_5 97d21d612c Rebuild patches 2016-03-01 17:36:41 +11:00
md_5 b04e7cb3a8 SPIGOT-1546: Use isPassenger, not misleading getVehicle 2016-03-01 14:47:13 +11:00
md_5 ed6fb19564 Patch rebuild 2016-03-01 11:27:36 +11:00
md_5 3a8393c53a Patch rebuild. 2016-03-01 11:23:45 +11:00
md_5 1aea01cf29 Fix accidental omission of R revision number in version. 2016-03-01 11:08:52 +11:00
md_5 cf5b4b8828 Update to Minecraft 1.9 2016-03-01 08:33:06 +11:00
md_5 02af1ff93f SPIGOT-1499: Outdated server message not working 2016-02-21 19:22:37 +11:00
Zach Brown 24d21453cf SPIGOT-596: Fix EntityDismountEvent 2015-10-25 17:12:43 -05:00
md_5 af5daaeeeb Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
Simply a fix to the small performance shortpath.
2015-10-07 17:23:59 +11:00
md_5 f70bbd9ade SPIGOT-1208: Don't skip ticks for explosive creepers. 2015-10-03 11:51:46 +10:00
Aikar 7e89c54e7c Don't sleep between chunk saves
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.

This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
   By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
   chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
   elevated memory usage, and then the objects used in the serialization sit around longer than needed,
   resulting in promotion to Old Generation instead of dying young.

If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-09 21:16:42 -04:00
Aikar bbc7b0999f Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-09 20:48:46 -04:00
md_5 e006d41117 Rebuild patches. 2015-09-01 18:07:28 +10:00
md_5 1915993318 SPIGOT-1117: Barrier blocks are transparent for xray purposes 2015-08-07 15:34:06 +10:00
Melair af58d5536e Ensure that inactiveTick on EntityItem obeys magic values for age and pickupDelay. 2015-07-29 10:40:32 +01:00
md_5 f468d641ab Update for latest CraftBukkit changes. 2015-07-30 17:22:16 +10:00
md_5 2f2cf5ae5b Update to Minecraft 1.8.8 (Pre-)Release. 2015-07-27 22:20:54 +10:00
Thinkofdeath c9ff2e2b51 SPIGOT-1050: Add a missing case in the disable usercache saving option 2015-07-23 21:43:27 +01:00
Aikar 2b62b33603 Don't allow sendPacket once disconnect has been processed. 2015-07-23 16:23:21 +10:00
md_5 3902c978d4 Clear Packet Queue on Disconnect 2015-07-22 19:04:46 +10:00
md_5 68e3c1e364 Add note about BungeeCord when in offline mode.
See PR #10 for motivation.
2015-07-13 19:22:08 +10:00
md_5 fc3e568b8d SPIGOT-997: Add restart API for server. 2015-07-13 19:12:24 +10:00
md_5 a5da72e7fa Use Map for getPlayer(String) lookup. 2015-07-13 19:05:30 +10:00
md_5 048aee04d3 Rebuild patches for updates. 2015-07-12 19:59:20 +10:00
md_5 84c55fb710 Fix conflicts. 2015-07-10 22:33:16 +10:00
md_5 4f889d12fd Rebuild patches. 2015-06-21 09:24:26 +10:00
Thinkofdeath 169f71cf52 Add a missing Spigot comment 2015-06-16 10:24:54 +01:00
Thinkofdeath 5338c3c023 Remove a special case in vanilla's chunk saving as it interferes with our autosave changes 2015-06-16 10:19:25 +01:00
md_5 49a8cf4716 Fix patches from camera API 2015-06-09 09:16:01 +10:00
md_5 8203d6f696 Remove UserCache import as it is used now. 2015-06-07 20:03:31 +10:00
md_5 7e51dc4e18 Fix merge conflicts from access transform update. 2015-06-06 19:47:02 +10:00
md_5 ef79a102b7 Update to Minecraft 1.8.7 2015-06-05 20:56:58 +10:00
Antony Riley 0712a5c5ff Fix map decorations to store UUIDs internally. 2015-06-05 09:43:14 +03:00
md_5 0730a13e5c Remove custom links patch. 2015-06-01 19:22:52 +10:00
md_5 f2e9b61f57 SPIGOT-945 - random light ticking not called whenoptimal chunks is zero. 2015-06-01 17:06:20 +10:00
md_5 b528389cd0 Rebuild patches for scoreboard API pull to Bukkit. 2015-05-29 19:35:21 +10:00
Thinkofdeath 20ea4d658c SPIGOT-929: Remove the hopper ticks patch 2015-05-26 21:13:14 +01:00