9746d73ade
Add back known movement check
2025-01-12 15:29:07 +01:00
c2f24e1567
Feat: Add 'with' methods to CommandSourceStack ( #11868 )
2025-01-11 13:29:16 -08:00
c94922514a
MenuType API addition InventoryView Builders ( #11816 )
2025-01-11 20:21:24 +01:00
775002a357
[ci skip] Remove nullable from SyncedEntityData#packAll ( #11949 )
2025-01-11 20:03:13 +01:00
19ddbeff9e
Fix InventoryAction wrong for Bundles ( #11902 )
2025-01-11 19:50:24 +01:00
79ffcd1536
Fix vanilla parity on enchantable items with no targets ( #11896 )
2025-01-11 18:44:20 +01:00
3e42518b34
Fix snow accumulating in custom biomes without precipitation ( #11854 )
2025-01-11 11:10:32 +01:00
b242f1eb15
Prevent day cycle on the client when using fixed time ( #11924 )
2025-01-11 10:59:50 +01:00
ea7b961926
Fix MapItem incorectly fetching water biomes on treasure maps ( #11936 )
2025-01-11 10:49:31 +01:00
1b38f2810e
Fix reading recipes used on furnace ( #11947 )
2025-01-10 19:49:58 +01:00
55f3f280cb
Reimplement ItemStack Obfuscation ( #11817 )
...
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
2025-01-09 18:58:18 +01:00
efdcaa25ee
Fix removing the "LootTable" nbt tag from Block entities ( #11929 )
...
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
b34ae4fb3c
Fix wolves ignoring result of damage event ( #11932 )
2025-01-08 21:46:58 +01:00
486e521105
Re-add droped MapLike spam fix ( #11917 )
2025-01-05 19:07:35 +01:00
9f90b4c324
Fix ItemDamageEvents called for 0 damage ( #11900 )
2025-01-04 21:54:40 +01:00
33a590bca6
Fix TargetHitEvent#getSignalStrength() post-hard-fork ( #11897 )
2025-01-04 21:30:41 +01:00
6ab13521b7
Improve performance of PoiCompetitorScan by unrolling stream ( #11871 )
2025-01-04 21:23:21 +01:00
edde7264c6
[ci skip] Add missing Nullable annotations for NMS DamageSource ( #11875 )
2025-01-03 11:22:20 -08:00
83995d7e80
Fix settings changes not being saved ( #11881 )
...
Closes #11878
2025-01-01 21:56:23 +01:00
1dd52bed49
Use playerlist whitelist status instead of properties
...
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
93a3df085c
Extend HumanEntity#dropItem API ( #11810 )
2024-12-28 23:47:21 +01:00
feb8756567
Add datapack registration lifecycle event ( #11804 )
2024-12-28 13:30:43 -08:00
e0abc5f85d
Do not spawn fire for visual lightning ( #11845 )
2024-12-28 14:58:22 +01:00
b4051dbff7
Handle disabled vanilla registry values correctly ( #11781 )
2024-12-27 23:11:26 +01:00
326c687047
Fix whack diff from last commit
2024-12-27 13:47:25 +01:00
2b73d1957c
More var name fixes
2024-12-27 13:45:04 +01:00
c530c39f4e
More var name fixes
2024-12-27 12:31:54 +01:00
aac246ae29
Expand on entity serialization API ( #11807 )
2024-12-27 00:08:00 +01:00
af2812fb0f
For new registry values, allow copying from existing ( #11796 )
...
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
2024-12-26 13:41:15 -08:00
f51aa3e3e1
Fix BlockRedstoneEvent for tripwire hooks ( #11791 )
2024-12-26 19:42:03 +01:00
c9a904ed17
Fix keepalive logic resetting counter
...
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
763b32d825
Fix framed maps looping through all players in world ( #11819 )
2024-12-25 12:31:03 +01:00
9e2d39cd26
Fix double chest identification ( #11812 )
2024-12-24 22:57:24 +01:00
aa2c52baac
Fix dropper inventory var
2024-12-23 20:21:31 +01:00
17d76ae42b
Correctly die when cancelling EntityResurrectEvent ( #11785 )
...
The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
2024-12-23 19:38:10 +01:00
c76809973b
Fix tripwires ( #11790 )
2024-12-23 19:14:35 +01:00
793d36106d
Fix recipe book items order ( #11787 )
2024-12-23 18:09:12 +01:00
17f649de1e
Fix PlayerTradeEvent visual issue when being cancelled ( #11773 )
2024-12-23 10:40:04 +01:00
188124bcc3
Fix totems negating incorrect item ( #11776 )
2024-12-22 23:58:01 -05:00
f8bf600375
Fix potion effect type removal ( #11778 )
...
An incorrectly updated hunk attempted to remove the MobEffectInstance
from the active effect map instead of the Holder<MobEffect> as the
parameter name was changed from holder to effect during hardfork.
2024-12-23 04:51:58 +01:00
eb793c3131
[ci skip] more cleanup from repo reorg
2024-12-22 19:07:17 -08:00
3bfdf6a07a
fix flying too long check
2024-12-21 19:27:59 +01:00
286e3468d7
Some more cleanup
2024-12-21 16:03:34 +01:00
70ef43b8dd
More cleanup of var names
2024-12-21 15:53:00 +01:00
3b0b3a0aef
and some more
2024-12-21 13:45:04 +01:00
82216a59fe
Apply some feature patches to files instead
...
They're small and/or really shouldn't be left unapplied
2024-12-21 13:21:47 +01:00
e0593e9286
More diff/changed variable name cleanup
2024-12-21 12:15:25 +01:00
85c428b0be
Fix unintentional change to default "overridePermissions" argument ( #11759 )
2024-12-21 10:25:14 +01:00
1dc6ad1df0
Fix vehicle movement check
2024-12-21 00:16:55 +01:00
051ab9117a
fix more diff
2024-12-20 23:39:43 +01:00