- EntityKnockbackEvent - EntityPushedByEntityAttackEvent - EntityKnockbackByEntityEvent Co-authored-by: aerulion <aerulion@gmail.com> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
The process of determining an entity's exposure from explosions can be expensive when there are hundreds or more entities in range. This patch adds a per-tick cache that is used for storing and retrieving an entity's exposure during an explosion.
By: Initial Source <noreply+automated@papermc.io>