a24f9b204c
1.21.6 dev
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Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com >
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com >
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com >
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com >
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com >
2025-06-17 15:45:25 +02:00
f00727c57e
1.21.5
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Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com >
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev >
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev >
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com >
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com >
Co-authored-by: Shane Freeder <theboyetronic@gmail.com >
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com >
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-04-12 17:27:00 +02:00
7bee99714a
Cleanup damage source a bit ( #12106 )
2025-02-16 20:14:00 +01:00
6126012369
readd beacon effect cause
2024-12-18 19:29:39 +01:00
767215bf9b
net/minecraft/world/level
2024-12-14 23:42:36 +00:00
45ddf764d9
Move patches to unapplied
2024-12-12 12:30:31 +01:00
eb626e1176
Protect Bedrock and End Portal/Frames from being destroyed
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This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.
These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.
A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
2020-05-13 23:01:26 -04:00
54ce8682aa
Prevent headless pistons from being created
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Prevent headless pistons from being created by explosions or tree/mushroom growth.
2020-08-14 14:44:14 -05:00
2eb4908754
Optimize call to getFluid for explosions
2020-01-14 17:49:03 -05:00
dddd41ac34
Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com >
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
2018-06-20 23:17:24 -04:00
991875920d
Add entity knockback events
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- EntityKnockbackEvent
- EntityPushedByEntityAttackEvent
- EntityKnockbackByEntityEvent
Co-authored-by: aerulion <aerulion@gmail.com >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
2018-06-18 15:46:23 +02:00
fb3f2c1b8e
Disable explosion knockback
2016-03-02 14:48:03 -06:00
68603a72c5
Optimize explosions
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The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.
This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
e2ead8262e
Fix lag from explosions processing dead entities
2016-03-02 01:39:52 -06:00
30e4583dbe
Remap CraftBukkit to Mojang+Yarn Mappings
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By: Initial Source <noreply+automated@papermc.io >
2024-12-11 22:26:55 +01:00