Commit Graph

21 Commits

Author SHA1 Message Date
3cfd74da9e Fix IntegerUtil#getDivisorNumbers
Use unsigned mod operation for initialization of anc

Also includes
- 5a0cefb45e
- acc8ed9634
2023-06-16 09:05:36 -07:00
0ec23e4426 1.20: Fix a bunch of compile issues (#9273) 2023-06-08 01:21:20 +02:00
3121dbe3fe fix a bunch of compile errors 2023-06-07 15:28:06 -07:00
890a93c65e Let's hope this is fine 2023-06-07 20:03:53 +02:00
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
0adc18baf8 [ci skip] rebuild patches 2023-03-23 14:57:03 -07:00
39255145b6 chore: cleanup annotations in api adventure patch 2023-03-23 09:49:24 -07:00
8640f5feff Update adventure to 4.13.0 2023-03-15 13:19:54 +01:00
15ade6f446 More patches 2023-03-14 19:05:23 +01:00
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
6915dee3e3 Paper Plugins (#8108) 2023-02-19 09:57:10 -05:00
a0a9b9291a more compile fixes 2022-12-07 21:24:59 -07:00
6513000165 Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
eac356d807 Patching patched patches 2022-12-07 20:22:28 +01:00
ee75b5dc2d Patching patches 2022-12-07 19:32:25 +01:00
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
b121c04895 Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
f93eb6e135 update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
b9481cae74 Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
87abd1cde2 Reduce allocation rate for checkBlock
Use ObjectOpenHashSet instead of HashSet
Remove unnecessary chunkToSave modification
2022-09-29 09:04:52 -07:00
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00