In previous MC versions, we had a rather simple internal scheduler
for delayed tasks that would just keep pushing task back until desired
tick was reached.
The method it called to schedule the task changed behavior in 1.14, and now
this scheduler is not working nowhere near what it was supposed to be doing.
This was causing long delayed task to eat up CPU (In Oversleep for example)
Rewrite this to just use the CraftScheduler for scheduling delayed tasks.
Once this was fixed, it became quite clear the code that delayed ticket
additions for chunks based on distance was clearly not right, as it was
tested on the previous broken logic.
So the ticket delay process has been vastly revamped to be even smarter.
Chunks behind the player can load slower than the chunks in front of the player.
We also can delay ticket adding until one of its neighbors has loaded, as
this lets us get a smoother spiral out for the chunks (minus frustum intent).
Additionally on frustum previous commit inadvertently broke frustum trying to
fix an issue when the real fix lied elsewhere, so restore chunk priority so
it works again.
Prevent index out of bounds exception when finding possible matches in
the help topics.
A general empty string is caught and directed to the defaultTopic by
getHelpTopic(). #findPossibleMatches hence should not concern itself
with possible empty strings anymore.
Improves the validation when creating recipes
and RecipeChoices to closer match what is
allowed by the Codecs and StreamCodecs internally.
Adds RecipeChoice#empty which is allowed in specific
recipes and ingredient slots.
Also fixes some issues regarding mutability of both ItemStack
and implementations of RecipeChoice.
Also adds some validation regarding Materials passed to RecipeChoice
being items.
Adds new flag in HIDE_STORED_ENCHANTS which was split
from HIDE_ADDITIONAL_INFO. Adds a migration to account for
this, adding the new flag if the itemstack is old and had the
old flag.
There are lots of locations in the API where mutable
types are not cloned, either on return or when passed
as a parameter and assigned to a field, which can cause
unexpected behaviors. Let this be a lesson to use
immutable types for simple things Location, Vector, and
others.
Exposes a new suspicious effect entry type that properly represents
storable effects in the context of suspicious effects as they only
define the potion effect type and duration.
This differentiates them from the existing PotionEffect API found in
bukkit and hence clarifies that storable values in the parts of the API
in which it replaces PotionEffect.
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.
The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.
Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event.