This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)
It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()
World provides lookup for blocks by long key via method World#getBlockAtKey(long)
The formatting for the key is as follows:
10 bit y|27 bit z|27 bit x
The y value is considered unsigned while z and x are considered two's complement
Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]
Adds the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
- Allow using degrees for ArmorStand rotations (via new Rotations class)
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.
This adds a new Builder API which is much friendlier to use.
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
This is adds basic item meta for armor stands. It does not add all
possible metadata however.
There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial addition should serve a
starting point for future additions in this area.
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
Adds ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.
Plugin authors need to define a key to keep it consistent between server restarts.
Add a NetworkClient interface that provides access to:
- The socket address
- The protocol version
- The virtual host (the hostname/port the client used to connect
to the server)