Commit Graph

19 Commits

Author SHA1 Message Date
ab5b167d08 Update CB/S 2018-03-08 19:36:35 +00:00
3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
3a9f17bc4b Anti Xray v2 (#858) 2017-10-05 14:38:21 +01:00
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
e68554e5c6 Update upstream 2017-06-09 08:29:44 -04:00
9cf2e3b3dc Update to 1.12-pre6 2017-05-31 09:04:52 +01:00
81159a37d4 Update upstream B/CB/S 2017-05-27 23:25:17 -05:00
b39f2133a1 Update Paper to MC 1.12-pre5 2017-05-20 23:41:39 -05:00
f7d8aa4188 Update upstream B/CB/S 2017-05-15 11:25:20 -05:00
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
2671b8b308 Update upstream B/CB/S 2017-04-28 19:25:52 -05:00
66a6db73e0 Update upstream B/CB 2017-03-31 23:24:42 -05:00
bc4e080971 Update upstream CB 2017-03-30 18:26:00 -05:00
4340ef97ca Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
013c024ca2 Update upstream CB 2017-01-28 17:36:03 -06:00
b6dd3fb9d3 Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
34e0091024 Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
e579fe5518 Optimise removeQueue 2016-11-26 22:35:42 -06:00