Commit Graph

89 Commits

Author SHA1 Message Date
b418321d85 Merge remote-tracking branch 'upstream/main'
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2025-04-27 01:51:28 +02:00
284f5adefd Re-enabling WhitelistCommand.
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2025-04-26 09:43:24 +02:00
3222985e43 [ci skip] Rebuild patches 2025-04-25 20:06:10 +02:00
6652bb7612 Reenable commands in Commands.java
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2025-04-24 18:31:12 +02:00
2b50a2ea07 Trigger Rebuild
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2025-04-23 22:43:42 +02:00
67a5148512 Trigger Rebuild
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2025-04-23 22:41:22 +02:00
a5269d76c0 Trigger Rebuild
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2025-04-23 22:35:18 +02:00
adc22129ae Trigger Rebuild
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2025-04-23 22:34:35 +02:00
cf7e54ea59 Trigger Rebuild
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2025-04-23 22:33:21 +02:00
871373ac27 Trigger Rebuild
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2025-04-23 22:31:43 +02:00
956a7cc263 Rename and update patches to align with new feature structure.
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2025-04-23 19:58:03 +02:00
0eb6b0403e Merge remote-tracking branch 'upstream/main' into update/1.21.4 2025-04-23 19:50:01 +02:00
5f0b82925e Re-add chunk position check to regionfile recalculation patch 2025-04-19 12:40:59 -07:00
8f62e0fb31 Correctly order getArmorContents
Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
da0ba1e34b Update patches to latest 1.21.4
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2025-03-30 12:24:13 +02:00
6bc3fc6acd Merge remote-tracking branch 'upstream/main' into update/1.21.4 2025-03-30 11:43:18 +02:00
f225858235 Fix firework entity not being removed when FireworkExplodeEvent is cancelled (#12268)
* Fix Firework not removed when FireworkExplodeEvent is canceled

* JUnit require pass null

* tweaks
2025-03-24 00:20:14 +01:00
2aad131e74 Add config option for command spam whitelist 2025-03-23 18:31:39 +00:00
6ea42025a4 Send all attributes on respawn (#12274) 2025-03-13 12:41:03 +01:00
743346a5da Force update attributes
See https://github.com/PaperMC/Paper/pull/12241/
2025-03-09 11:11:02 -07:00
e5d988df85 Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) (#12215)"
This reverts commit a2b0ff0644.
2025-03-09 18:39:08 +01:00
0a4eb8f3bb Send the pong response packet immediately. This packet is similar to the keep alive packet and is processed async. (#12242) 2025-03-07 19:40:58 -08:00
0a6e7435b3 Fix invulnerability damage and armour (#12190) 2025-02-26 14:06:42 +01:00
636ae0cd87 Add missing Paper comments to player movement patch 2025-02-24 21:32:39 -08:00
fcb2e81590 Clear lastSection on game event listener removal
Fixes https://github.com/Tuinity/Moonrise/issues/87

See comments in code
2025-02-24 21:32:39 -08:00
a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
cb25c0cf31 [ci skip] Fix annotation fields used in NMS getBukkitEntity (#12120) 2025-02-16 19:17:26 +01:00
9b9de82706 Update Alternate Current patch to v1.9.1 (#12115) 2025-02-15 12:40:31 +01:00
cafef9ce9b [ci skip] Move EntityUtil to correct directory (#12092) 2025-02-10 13:34:52 +01:00
edacfdf462 Do not queue player info packets (#12080)
Player info packets carry chat state to other clients since the
introduction of chat signatures. Queuing these packets while force
pushing chat packets allows for potentially inverted packet order, which
may cause chain corruption on clients.
2025-02-09 11:51:11 +01:00
8927091a08 Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
2025-02-02 11:16:59 -08:00
5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
5a34bf0425 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
Vanilla will return true for empty shapes, so we should as well.
2025-01-27 13:45:44 -08:00
fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
88bbead13b Flush regionfiles on save configuration option
The windows file system does not write metadata unless
the FileChannel is explicitly flushed with metaData=true.

Note: Setting SYNC (not DSYNC) on the FileChannel does not appear
to write the metadata.

Specifically, we are interested in writing the last modified
timestamp so that fs watchers can detect when RegionFiles are
modified.
2025-01-22 11:55:39 -08:00
ab1b312064 Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
5e23d28ad2 Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix
MC-235045
2025-01-12 15:07:24 -08:00
eb4db794eb Make CommandSourceStack respect hidden players (#11898) 2025-01-12 17:50:08 +01:00
c2f24e1567 Feat: Add 'with' methods to CommandSourceStack (#11868) 2025-01-11 13:29:16 -08:00
b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
53747c723b Merge remote-tracking branch 'upstream/main' into update 2024-12-31 17:12:20 +01:00
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
1f3cbc08da SW Remove Debug Message 2024-12-25 12:37:36 +01:00
94b0d30c7f SW Disable Commands 2024-12-25 12:37:24 +01:00