Commit Graph

1480 Commits

Author SHA1 Message Date
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
bea0e28dc4 Add missing Fluid type (#8608) 2022-12-06 10:41:04 -08:00
1ae3999c8f Limit pet look distance (#8612) 2022-12-06 19:10:58 +01:00
ec00900b8b Fix dumplisteners missing folder creation 2022-12-06 04:02:44 +00:00
c57f86c7ab Player Entity Tracking Events (#4722) 2022-12-03 23:46:38 +01:00
31ec776281 Updated Upstream (Bukkit/CraftBukkit) (#8604)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
38866413 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods

CraftBukkit Changes:
f3dab3a48 SPIGOT-7191: TNT minecart explosions crash the server
b5aa0bed9 SPIGOT-7184: ExplosionPrimeEvent not called for ExplosiveMinecart
e7aab5493 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods
2022-12-03 10:19:09 -08:00
ce991b96eb Fully deserialise persistent anger post async load (#8560)
The modified patch prevents entity loading off the main thread when
entities are initially loaded.

However, the initial loading of an entity is not the only time the
Entity#readAdditionalSaveData method is called. Commands like /data also
invoke the method (through Entity#load) to update an entities data
without completely re-creating it.

This however breaks with the current patch, as the patch moves parts of
the entity lookup for persistent anger deserialisation into the first
tick of an entity (which obviously is only called once and hence not
re-run when an already ticking entity is modified as laid out above).

This change actively runs the now split logic for deserialisation again
if the entity has already ticked its first tick. This way, initial
deserialisation is still split into one off thread and the first tick
parts, but following main thread deserialisations can happen completely
inside Entity#readAdditionalSaveData is called.
2022-12-02 18:09:41 +01:00
b9401e6d3c Sync offhand slot in menus (#7341) 2022-12-01 13:01:49 -08:00
5756691b5a Fix whitespace error in recent patch 2022-11-28 11:10:26 -07:00
08bcef4859 Handle legacy quirk in the console formatter (#8434) 2022-11-28 14:41:29 +01:00
2402c125aa Fix preemptive connection dropping during shutdown process (#8546) 2022-11-27 20:20:31 +03:00
e9b9c0b332 Fix packet duplicating at some points (#8566)
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
2022-11-28 00:36:35 +08:00
59d8df6cba Add /paper dumplisteners tofile and increase detail of command output (#8592) 2022-11-26 10:36:11 -07:00
25196237b1 Added ability to control player's insomnia and phantoms spawning (#6500) 2022-11-26 17:59:04 +01:00
91869b8753 Schoolable Fish API (#7089) 2022-11-25 21:21:40 -05:00
c30dcbbc4c Allow using degrees for ArmorStand rotations (#7847) 2022-11-26 03:42:30 +02:00
0d81f1e394 Friction API (#6611) 2022-11-26 01:23:12 +01:00
898dd9224a Add Tick TemporalUnit (#5445) 2022-11-25 21:05:42 +00:00
06be0d0b4d Add displayName methods for advancements (#8584) 2022-11-24 23:05:48 -08:00
26993f7801 ItemStack damage API (#7801) 2022-11-24 22:52:00 -08:00
59db8e8bc9 Fix async entity add due to fungus trees (#7626) 2022-11-24 22:32:29 -08:00
86b0932a3b Fixes potential issues arising from optimizing getPlayerByUUID (#8585) 2022-11-24 22:22:19 -08:00
Amy
9cbb983d0d Fix chest relooting mechanics (#8580) 2022-11-24 23:21:40 +00:00
7f4f5f8f3b Add /paper dumplisteners command (#8507)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
2022-11-23 23:28:38 +01:00
3375abab49 More vanilla friendly methods to update trades (#8478) 2022-11-23 22:38:49 +01:00
48d31a56e9 Add api to resolve components (#7648) 2022-11-22 20:53:50 -08:00
3c0aa837c1 Fix Varint21FrameDecoder cached length buf usage 2022-11-22 17:50:31 +00:00
944be7b031 Avoid a cubed max search distance for POIs (#8576)
The max search distance used to get the closest Poi data on X/Z axis is cubed
instead of squared (one time in the parameter and another time in the function)
for almost all search.
Generally this has been hidden by another check that already does a pre
distance check between the poi pos and the source pos for individual
component but the issue still happens for diagonal distance search.
Discovered by Samsuik
2022-11-21 16:02:21 +01:00
b36d2af7d5 Add Player Warden Warning API (#8470) 2022-11-20 19:53:58 +01:00
b121c04895 Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
14d69488ad Strip coordinates from lodestone compasses (#8561) 2022-11-19 22:41:09 +01:00
0bb4b6ead5 Add more collision code skipping logic (#7581) 2022-11-19 16:14:19 -05:00
f07cda9bb9 Sync chunk load command improvements (#8554) 2022-11-19 20:10:13 +01:00
7ad5dcb810 Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00
da7eb6b942 Fix MC-121048 (#8429)
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
2022-11-18 20:04:52 -08:00
72369d4f40 Reorder bukkit damage source entity for explosion (#8553) 2022-11-19 03:14:52 +01:00
a81c97eafe Fix/improve Affects Spawning API (#7329) 2022-11-15 11:15:01 -08:00
f93eb6e135 update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
97cb10205d fix MC-252817 (green map markers do not dissappear) (#8545) 2022-11-12 14:16:25 -05:00
1221fdbc95 ensure reset EnderDragon boss event name (#8562) 2022-11-12 10:34:14 -08:00
af85b6071c Cleanup reputation API + back with an EnumMap instead of array (#8258)
Resolves: #7142
2022-11-12 12:41:22 -05:00
da071ba78f Show exception when headless JRE detection is triggered (#8559) 2022-11-12 13:09:54 +01:00
36d8f327e8 Add PrePlayerAttackEntityEvent (#8369)
Allows you to cancel player event attacking, preventing things like attack sounds from being played.
2022-11-09 22:05:58 -05:00
ac7f94e4cf Updated Upstream (CraftBukkit) (#8548) 2022-11-09 16:05:46 -08:00
435cc8ebd8 Cleanup misc import from last commit 2022-11-06 22:46:23 +00:00
f5e9a14a25 Prevent compass from loading chunks 2022-11-06 22:37:34 +00:00
0ea0d39edf Properly resend entities (#7041) 2022-11-05 14:50:16 -04:00
d8be0e795b Update Commodore modifications (#8542)
* Handle ldc insn for getOriginalOrRewrite in Commodore

* Remove fastutil rewrite

It's no longer relocated upstream
2022-11-04 22:16:57 -07:00
2f0e0c5f2b Fix Advancement#getDisplay() api break (#8541) 2022-11-04 15:59:15 -07:00
bf532ab0fb [ci-skip] Rename Paper stop tp Paper end. (#8539) 2022-11-05 00:08:01 +08:00