Commit Graph
1206 Commits
Author SHA1 Message Date
Roni ÄikäsandGitHub cb6c57e0f8 Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
masmc05andGitHub 786ddf53c6 Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
Shane FreederandGitHub 597dcfffb9 Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
WarriorandGitHub 5395ae37bd Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
Spottedleaf 8927091a08 Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
2025-02-02 11:16:59 -08:00
Lulu13022002andGitHub 5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
Lulu13022002andGitHub d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
Spottedleaf 1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
Spottedleaf 5a34bf0425 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
Vanilla will return true for empty shapes, so we should as well.
2025-01-27 13:45:44 -08:00
7e21cb8181 fix PlayerChangedMainHandEvent javadoc (#12020)
* fix PlayerChangedMainHandEvent javadoc

* Obsolete

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-01-26 14:00:32 -08:00
EnZaXDandGitHub fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
CreeamandGitHub 81bb82f521 Fix wrong piston world border check (#12007) 2025-01-25 21:13:21 +01:00
Spottedleaf 88bbead13b Flush regionfiles on save configuration option
The windows file system does not write metadata unless
the FileChannel is explicitly flushed with metaData=true.

Note: Setting SYNC (not DSYNC) on the FileChannel does not appear
to write the metadata.

Specifically, we are interested in writing the last modified
timestamp so that fs watchers can detect when RegionFiles are
modified.
2025-01-22 11:55:39 -08:00
Bjarne KollandGitHub 6b7650d81b Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
PedroandGitHub 73f7736eb9 Drop patch for MC-273635 fixed in MC 1.21.4 (#11987) 2025-01-18 14:30:13 +01:00
Bjarne Koll 8e80d4e158 Correctly construct StructureManager 2025-01-14 19:21:52 +01:00
Bjarne KollandGitHub 209e5f8580 Readd dropped hunk for ender dragon fight data (#11975)
Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
Bjarne KollandGitHub eeec611b9d Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
TamionandGitHub ab1b312064 Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
Jake PotrebicandGitHub 5e23d28ad2 Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix
MC-235045
2025-01-12 15:07:24 -08:00
EmilyandGitHub 50c2c59c4e Fix unstable Suggestion comparison by sorting int suggestions before text ones (#11941) 2025-01-12 23:49:29 +01:00
PedroandGitHub ad74b673fa Fix client visual desync if cooldown events are cancelled (#11892) 2025-01-12 22:56:11 +01:00
Lulu13022002andGitHub 2ea6aee343 Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
CreeamandGitHub 86c6308faf Fix locate command dist overflow/underflow (#11956) 2025-01-12 17:55:45 +01:00
caramelandGitHub 76617ddf43 Add EntityEffectTickEvent (#11838) 2025-01-12 17:50:22 +01:00
TamionandGitHub eb4db794eb Make CommandSourceStack respect hidden players (#11898) 2025-01-12 17:50:08 +01:00
Bjarne KollandGitHub e5542cfdc3 Hide unnecessary decorated pot data (#11957)
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00
Nassim Jahnke 9746d73ade Add back known movement check 2025-01-12 15:29:07 +01:00
Strokkur24andGitHub c2f24e1567 Feat: Add 'with' methods to CommandSourceStack (#11868) 2025-01-11 13:29:16 -08:00
MilesandGitHub c94922514a MenuType API addition InventoryView Builders (#11816) 2025-01-11 20:21:24 +01:00
DavidandGitHub 775002a357 [ci skip] Remove nullable from SyncedEntityData#packAll (#11949) 2025-01-11 20:03:13 +01:00
TamionandGitHub 19ddbeff9e Fix InventoryAction wrong for Bundles (#11902) 2025-01-11 19:50:24 +01:00
MilesandGitHub 79ffcd1536 Fix vanilla parity on enchantable items with no targets (#11896) 2025-01-11 18:44:20 +01:00
Shane BeeandGitHub 3e42518b34 Fix snow accumulating in custom biomes without precipitation (#11854) 2025-01-11 11:10:32 +01:00
SoSeDiKandGitHub b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
OwenandGitHub ea7b961926 Fix MapItem incorectly fetching water biomes on treasure maps (#11936) 2025-01-11 10:49:31 +01:00
Bjarne KollandGitHub 1b38f2810e Fix reading recipes used on furnace (#11947) 2025-01-10 19:49:58 +01:00
55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
Isaac - The456andGitHub efdcaa25ee Fix removing the "LootTable" nbt tag from Block entities (#11929)
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
WarriorandGitHub b34ae4fb3c Fix wolves ignoring result of damage event (#11932) 2025-01-08 21:46:58 +01:00
Jake PotrebicandGitHub 486e521105 Re-add droped MapLike spam fix (#11917) 2025-01-05 19:07:35 +01:00
TamionandGitHub 9f90b4c324 Fix ItemDamageEvents called for 0 damage (#11900) 2025-01-04 21:54:40 +01:00
PedroandGitHub 33a590bca6 Fix TargetHitEvent#getSignalStrength() post-hard-fork (#11897) 2025-01-04 21:30:41 +01:00
ChromMobandGitHub 6ab13521b7 Improve performance of PoiCompetitorScan by unrolling stream (#11871) 2025-01-04 21:23:21 +01:00
PedroandGitHub edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
Noah van der AaandGitHub 83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
Nassim Jahnke 1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Strokkur24andGitHub 93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Jake PotrebicandGitHub feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00