Commit Graph

776 Commits

Author SHA1 Message Date
Bjarne Koll ed322043d0 Clone blockpos in InsideBlockEffectApplier record 2025-04-14 18:31:39 +02:00
David 33e8928f53 Add support for bonus chest configuration in WorldCreator (#12344) 2025-04-14 17:24:19 +02:00
Bjarne Koll de410d13ef Fix reobf mappings regression in GameRules.Type (#12437)
The recent commit 121a7bf4eb added
the interface FeatureElement to the GameRules.Type class to expose the
stored feature flags of gamerules.
This however messed with the reobf mappings spigot uses, as the now
overridden method requiredFeatures needs to be mapped to the same
obfuscated name as FeatureElement#requiredFeatures.

To avoid having this in the mappings patch, the commit removes the
inheritance again and instead exposes a wrapper method.
2025-04-14 17:05:01 +02:00
DerEchtePilz 121a7bf4eb Make GameRule a FeatureDependant (#12429) 2025-04-14 13:21:14 +02:00
KioProject 91bfb6fb7e Fix freeze locked (#12434) 2025-04-14 11:47:27 +02:00
Bjarne Koll 8f62e0fb31 Correctly order getArmorContents
Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
Nassim Jahnke 9b1798d643 Simplify custom payload handling (#12347) 2025-03-27 14:22:38 +01:00
Pedro f225858235 Fix firework entity not being removed when FireworkExplodeEvent is cancelled (#12268)
* Fix Firework not removed when FireworkExplodeEvent is canceled

* JUnit require pass null

* tweaks
2025-03-24 00:20:14 +01:00
Nassim Jahnke 9f00461456 Update a whole lot of deprecated annotations 2025-03-21 17:50:04 +01:00
Mart bb1beda67b feat: add event to wind charge explode (#12248)
* feat: add event to wind charge explode

* fix: use correct parameters

* feat: allow setters to work

* fix: use consts

* Unify paper comments

---------

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-03-17 10:54:49 +01:00
Nassim Jahnke 310f52293b Add unsupported config option and internal API to simplify remote item matching
This is important for 1.21.5 servers/clients and non-Vanilla clients that may not be able to match 1.21.5 data hashes anymore
2025-03-13 12:32:50 +01:00
Pedro f0388e2f38 Call EntityPushedByEntityAttackEvent for Mace AoE (#12257) 2025-03-12 11:13:47 +01:00
Lulu13022002 2565497897 Cancel PlayerLaunchProjectileEvent properly for enderpearls (#12223) 2025-03-08 17:02:10 -05:00
Lulu13022002 df96f8a0fa Correctly handle events for end portal (#12246) 2025-03-08 16:59:43 -05:00
Lulu13022002 a6ce734fd0 Fix zombie villager not dropping item once cured (#12230) 2025-03-07 23:13:25 -05:00
Vincenzo Reina 5538d24d72 Fix "DEFAULT" SpawnReason of fish spawned by bucket (#12227)
* Add SpawnReason "Bucket". Fix "DEFAULT" SpawnReason for entity spawning from mob bucket

* Clarify SpawnReason description for bucket entity spawning
2025-03-05 13:28:25 +01:00
Dylan 8de7e356fa Add null check to level ref in Entity constructor (#12218) 2025-03-03 17:46:20 +01:00
okx-code 0a6e7435b3 Fix invulnerability damage and armour (#12190) 2025-02-26 14:06:42 +01:00
Warrior f63dbeafde Fix cancelled HangingPlaceEvent inventory desync (#12161) 2025-02-25 22:33:35 +01:00
Lulu13022002 9b9f046f41 Remove broken code (#12171) 2025-02-25 22:14:21 +01:00
Warrior 1d9b399427 Add config option for failed beehive release cooldowns (#12186) 2025-02-25 21:45:18 +01:00
Nassim Jahnke f12d33f04e Track codec writing 2025-02-25 21:45:02 +01:00
bonan e5a8ee849f Hide soul speed particles for vanished players (#12152)
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
2025-02-21 12:02:32 +01:00
Bjarne Koll 7b4d44f573 Revert "Always pass event block to damage source (#12158)"
This reverts commit ab984a0711.

The block damage is null *and has been* null in cases where the block
has already been cleared. Consumers are supposed to use the
getDamagerBlockState instead.
2025-02-21 11:52:04 +01:00
Bjarne Koll ab984a0711 Always pass event block to damage source (#12158)
Always passes the respective block to a damage source when passing a
block state. While we could technically use the damageSourcePosition
here by, we'd have to translate it back to a block position by
subtracting .5 from all its components.
Such behaviour however relies on the caller logic's mutation of the
damageSourcePosition and will break once this position is not the centre
of the block.

Passing in the block at the specific callsite is a lot more future
proof.
2025-02-20 20:22:46 +01:00
Emilia Kond 5e2a3bc0e2 Call EntityChangeBlockEvent with correct block when waxing (#12154) 2025-02-20 10:46:11 +01:00
Epic e494f2894e Correctly call BlockFadeEvents (#12141) 2025-02-18 00:19:30 +01:00
Dqu1J fd69140d80 Fix disable-tripwire-updates option not cancelling tripwire hook updates (#12129) 2025-02-17 20:07:02 +01:00
Miles 8eb8e44ac3 Allow For Default Titles in InventoryView Builders (#12013) 2025-02-16 23:07:00 +01:00
FlorianMichael 88cdd22076 Fixup luck and random implementation in CB loot-tables (#11926) 2025-02-16 13:06:01 -08:00
Tamion 60394c5b98 Fix PlayerReadyArrowEvent cancellation desync (#12111) 2025-02-16 21:44:08 +01:00
TonytheMacaroni 2a4a115432 Add EntityEquipmentChangedEvent (#12011) 2025-02-16 20:46:59 +01:00
Creeam a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
Chaosdave34 b9023b5dc3 Add EntityAttemptSmashAttackEvent (#12113) 2025-02-16 20:19:28 +01:00
Lulu13022002 7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
Pedro cb25c0cf31 [ci skip] Fix annotation fields used in NMS getBukkitEntity (#12120) 2025-02-16 19:17:26 +01:00
Lulu13022002 0a04c3fe22 Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
Warrior e616498ed7 Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
Warrior 1be2e5f311 Fix vanilla map decorations sending when not dirty (#12098) 2025-02-12 23:13:34 +01:00
Tamion 072a8317b2 Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
Owen fa5824e4c8 Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
Lulu13022002 1a04e96ab7 Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
Lulu13022002 51acc802b8 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
Roni Äikäs cb6c57e0f8 Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
masmc05 786ddf53c6 Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
Shane Freeder 597dcfffb9 Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
Warrior 5395ae37bd Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
Lulu13022002 d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00