Commit Graph

2312 Commits

Author SHA1 Message Date
Nassim Jahnke 4ce929d6da Apply all patches 2023-12-06 19:18:53 +01:00
Jake Potrebic 286f49b866 fix more compile issues 2023-12-06 10:07:47 -08:00
Jake Potrebic b7a964f387 Upstream blocked Player#remove so our patch needed to be refactored 2023-12-06 09:54:52 -08:00
Jake Potrebic ba9e6cf5d3 fix mismatched bracket in game packet listener 2023-12-06 09:47:45 -08:00
Bjarne Koll d7874011e2 Make things explodes via patches 2023-12-06 18:33:52 +01:00
Bjarne Koll c730cdcecf Fix custom potion mixes patch 2023-12-06 17:39:37 +01:00
Owen1212055 6f010858de Patches!!! MORE MORE MORE MOOOOORE 2023-12-06 11:34:54 -05:00
Owen1212055 0087658702 Patches!!! MORE 2023-12-06 11:21:56 -05:00
Owen1212055 2633e8f90d Patches!!! (2) 2023-12-06 11:00:26 -05:00
Owen1212055 66719a05d3 Patches!!! 2023-12-06 10:17:00 -05:00
Jake Potrebic 8e871314ef fix serializing TextColor with name 2023-12-05 20:56:02 -08:00
Jason Penilla 436a966767 p a t c h e s 2023-12-05 21:49:31 -07:00
Jason Penilla 6aedc2af5d Improve update helper task 2023-12-05 21:46:41 -07:00
Jason Penilla 2d702b9bad more patch 2023-12-05 20:57:46 -07:00
Jason Penilla 20f31c62d2 some patches :D 2023-12-05 20:34:04 -07:00
Jason Penilla 7725b39a8f patches ... 2023-12-05 20:00:14 -07:00
Jake Potrebic ec61d23300 initial work on native Adventure codecs 2023-12-05 16:49:11 -08:00
Jason Penilla 4f136356d8 some more patch 2023-12-05 15:55:31 -07:00
Jason Penilla 7814f6c819 patches up to anti x ray 2023-12-05 15:32:41 -07:00
Jason Penilla 49eb9de165 fix timings patch field use 2023-12-05 15:25:12 -07:00
Jason Penilla 9811c737bb some more patches 2023-12-05 15:21:44 -07:00
Jason Penilla f6bef3efe8 some patches 2023-12-05 15:12:48 -07:00
Jake Potrebic a433529d07 port UnknownCommandEvent patch 2023-12-05 13:51:34 -08:00
Jason Penilla f64de074e8 patches 2023-12-05 14:34:01 -07:00
Jason Penilla d611ad767d Update loot table and other patches 2023-12-05 14:20:44 -07:00
Nassim Jahnke e45e2141a0 Remove unnecessary import 2023-12-05 20:56:22 +01:00
Nassim Jahnke 15a9af2f5e More more more work 2023-12-05 20:54:55 +01:00
Nassim Jahnke ed4ff79ac7 More more work 2023-12-05 20:39:26 +01:00
Nassim Jahnke 0e154a1701 More work 2023-12-05 20:12:12 +01:00
Nassim Jahnke f520d3c39b Adventure (kind of) 2023-12-05 19:38:29 +01:00
Nassim Jahnke aba71147db Finish API 2023-12-05 18:33:18 +01:00
Nassim Jahnke 46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Owen1212055 1fa2b7d2f5 Dont resend blocks on interactions (#9413)
In general, the client now has an acknowledgment system that will cause block changes made by the client to be reverted correctly.

Essentially:

The client enters a "prediction" stage, where any block changes made will have its old blockstate captured (this is referred to as "server state").
If you update blocks during this stage, the client will update this captured server state as long as they're still currently predicting.
After prediction is done (via an ack packet) all captured blockstates are reverted to their captured server state.
This means that if the server actually updated a block and send a block update packet, it's correctly set, while if a block wasn't updated on the server but WAS updated on the client (server state wasn't updated), that change will be reverted.

It should be noted that this system does not yet support block entities, so those still need to be resynced when needed.

I discovered this when noticing that blocks broken outside of the player's valid interaction distance are still properly reverted, even though the server doesn't send any block updates, only an ack packet.
2023-12-02 22:41:35 -05:00
Jake Potrebic 727bda93be Add Structure check API (#9062) 2023-12-02 18:11:57 -08:00
Owen1212055 00c5568532 Fix Mushroom cow stew api (#9934) 2023-12-02 20:54:58 -05:00
Jake Potrebic c93b73ddaa Restore vanilla entity drops behavior (#7650) 2023-12-02 17:35:10 -08:00
MrPowerGamerBR d01c1b856a Configurable Dry and Wet Farmland Tick Rates (#9968)
* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

---------
2023-12-02 22:00:17 -03:00
hyper1423 1d36ab7420 Fix CraftMetaItem#addAttributeModifier duplication check (#9995) 2023-12-03 09:59:13 +09:00
MrPowerGamerBR 3d2d0fb81c Remove unnecessary durability check in ItemStack#isSimilar (#9979)
* Optimize "ItemStack#isSimilar(...)" by removing the unnecessary durability check

* Change patch name and add a better commit message
2023-12-02 18:31:25 -03:00
Jake Potrebic c270039723 Log correct recipes and advancement count on server start (#9978) 2023-12-02 13:17:35 -08:00
waterlily1 e2a873f205 Updates documentation in EntityEquipment.java (#9992)
* Updates documentation in EntityEquopment.java to reflect behavior mentioned in issue #9867

* rebase and squash patches

---------

Co-authored-by: schwaa96 <schwaa96@mi.fu-berlin.de>
2023-12-02 21:29:47 +01:00
Jason Penilla 94c1e68205 Update mapping-io (#9975) 2023-11-28 14:18:21 -08:00
Jake Potrebic a60f62506f Un-experimentalize Entity TP APIs (#9964) 2023-11-28 11:40:25 -08:00
Jake Potrebic cea171de11 Use ? super in Consumer/Predicate API (#9939) 2023-11-25 15:03:02 -08:00
Gijs de Jong 3d12fa65fa Fix plugin bootstrap dependency tree population (#9963)
This patch fixes a bug where the dependency tree used for classpath joining,
wasn't built using the bootstrap dependencies, for plugin bootstrappers.
2023-11-25 23:57:12 +01:00
Jake Potrebic a3ef5fd4dd Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9953)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
96340858 PR-938: Various Sound API improvements
cbfe0ff0 PR-937: Minor improvements to World#rayTrace documentation
e979ee95 PR-935: Change Consumer and Predicates to super
27ae46dc SPIGOT-3641, SPIGOT-7479, PR-931: Add missing values to EntityEffect
0616ec8b Add eclipse .factorypath file to .gitignore

CraftBukkit Changes:
8e162d008 PR-1301: Various Sound API improvements
eeb7dfc2d SPIGOT-7520: Attribute LootTableSeed missing for generated containers with attached LootTable
d433f086d PR-1297: Change Consumer and Predicates to super
864f616da SPIGOT-7518: Fix NullPointerException when calling Block#applyBoneMeal()
5a2d905af Add eclipse .factorypath file to .gitignore
7c6bf15d4 Fix SkullMeta configuration serialization / deserialization with note block sound

Spigot Changes:
7de1049b Rebuild patches
2023-11-25 14:34:42 -08:00
Jake Potrebic 635d3870ee Don't fire EntityPotionEffectEvent during worldgen (#9965) 2023-11-25 14:18:37 -08:00
Warrior c60d4a3836 Fix yaw being ignored for first spawn pos (#9959) 2023-11-25 23:09:26 +01:00
MrPowerGamerBR a4c4fc4bd1 Lazily create LootContext for criterions (#9969)
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-25 19:01:26 -03:00
TonytheMacaroni 32f58b8106 Fix max nearby entities class check (#9967) 2023-11-25 16:48:32 -05:00