Commit Graph

6117 Commits

Author SHA1 Message Date
83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
a81990e0e8 Update mache, fixes dev bundle use with Java 23 2024-12-30 11:04:58 +01:00
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
5c7537cb5c Add DamageType RegistryEvent (#11783) 2024-12-28 00:13:27 +01:00
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
13c94e40ad Updated adventure to 4.18.0 (#11809) 2024-12-27 22:04:17 +01:00
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
953f6f929e Banner pattern registry modification (#11803) 2024-12-26 18:57:34 -05:00
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
0efd3012c9 Fix suggestions for ResourceLocation (#11830) 2024-12-27 00:07:02 +01:00
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
f51aa3e3e1 Fix BlockRedstoneEvent for tripwire hooks (#11791) 2024-12-26 19:42:03 +01:00
a8f850a128 temporarily revert OldEnum toString changes (#11829) 2024-12-26 10:11:18 -08:00
c9a904ed17 Fix keepalive logic resetting counter
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
946314fb58 Remove disableTeleportationSuffocationCheck config (#11822) 2024-12-25 12:20:21 -08:00
763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00
aa2c52baac Fix dropper inventory var 2024-12-23 20:21:31 +01:00
17d76ae42b Correctly die when cancelling EntityResurrectEvent (#11785)
The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
2024-12-23 19:38:10 +01:00
c76809973b Fix tripwires (#11790) 2024-12-23 19:14:35 +01:00
793d36106d Fix recipe book items order (#11787) 2024-12-23 18:09:12 +01:00
bd4c235c2f Throw during plugin update folder process on failed rename/delete (#11784) 2024-12-23 16:29:28 +01:00
63c94c90d9 [ci skip] Comment out update tasks, update comments 2024-12-23 12:29:27 +01:00
17f649de1e Fix PlayerTradeEvent visual issue when being cancelled (#11773) 2024-12-23 10:40:04 +01:00
cbf630d5b5 Move missing import into feature patches to fix pre-features compile
Came across this in my complete utter failure to use the commands to
apply patches properly
2024-12-23 09:28:58 +00:00
a0b3326609 refactor registry entry to detach 'delayed' from other meta
Also fixes an issue with direct holders
2024-12-22 21:17:34 -08:00
188124bcc3 Fix totems negating incorrect item (#11776) 2024-12-22 23:58:01 -05:00
f8bf600375 Fix potion effect type removal (#11778)
An incorrectly updated hunk attempted to remove the MobEffectInstance
from the active effect map instead of the Holder<MobEffect> as the
parameter name was changed from holder to effect during hardfork.
2024-12-23 04:51:58 +01:00
eb793c3131 [ci skip] more cleanup from repo reorg 2024-12-22 19:07:17 -08:00
4c6ea8416b move junit platform dep to -server and -api 2024-12-21 15:10:08 -08:00
46c6f497c7 Fix Registry#getKey implementation 2024-12-21 14:56:01 -08:00
54debf494f Update paperweight to 2.0.0-beta.8 and remove deprecated VM arg from runs 2024-12-21 13:51:50 -08:00
3bfdf6a07a fix flying too long check 2024-12-21 19:27:59 +01:00
286e3468d7 Some more cleanup 2024-12-21 16:03:34 +01:00