* She compiles!
Also readded the armorstand ticking patch, thanks cat
* Update mob goal api
* Misc fixes to make it run
drop per playing mob spawns for now
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).