b39f2133a1
Update Paper to MC 1.12-pre5
2017-05-20 23:41:39 -05:00
f73ec445b6
Update test server JVM flags. Bad me not even using my own flags!
2017-05-17 22:51:42 -04:00
ab4ae72fd5
Update to MC 1.12-pre2
2017-05-14 13:05:01 -05:00
7daac312a5
Shame on you Mojang
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Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.
This then triggers async chunk loads!
What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
36ce1b950a
Add more timings to Scheduler and other improvements
2017-02-05 00:13:16 -05:00
21a724147a
Do not allow a zero max height in BiomeJungle
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Fixes GH-592
Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
ce10eb73f0
Assign the World in WorldGenStronghold
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Fixes GH-580
2017-01-14 01:24:11 -06:00
9db5f4c20a
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
3967ce4cb3
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
498c673952
Change default Debugging port to avoid conflicts
2016-12-27 16:12:39 -05:00
4bfa933c52
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
e5b4e80232
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
676d0e8bcf
Fix building when directory with spaces is used
2016-11-20 23:58:20 +02:00
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
8fd92641f7
Remove log redirection in CB init script
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This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
89b26bb90d
Commit CB changes as "Auto"
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Helps when using git's annotate function
2016-09-10 21:31:32 -05:00
f919bc9732
fix order of mc dev imports
2016-08-30 18:54:03 -04:00
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
2bf8ae3251
Add upstreamMerge script to paper tool
2016-08-19 16:00:59 -05:00
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
94a6e8cb09
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
6025355569
clean up spigot working files out of our Paper folder
2016-05-12 22:11:11 -04:00
5d952ffa7e
Use a more reliable fixed width sequence for rebuild patches
2016-05-12 21:37:14 -04:00
9bba4a53e5
Be more targetted with patch deletion
2016-05-12 21:24:19 -04:00
3b4f1c9497
Merge pull request #279 from DemonWav/tmux
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Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
2f8b09e1bd
Add tmux support to Paper test and add test to paper command help.
2016-05-11 21:59:07 -05:00
34fcd8ccc2
Paper 1.9.4 Update
2016-05-11 22:07:46 -04:00
68f8205a32
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
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While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
7947dd83ae
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
3da6be053f
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
f7f0155c11
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-21 23:54:34 -07:00
c2407019bf
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
ba9ed5a3f1
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00
06e483502f
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
d48896cf0e
Z plays with scripts and GPG part 2
2016-04-13 22:39:54 -05:00
9f0a7201a1
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 17:49:11 -05:00
b53c80ce35
Revert "Z plays with the scripts and GPG some more"
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This reverts commit e3e56baeea .
2016-04-13 22:39:54 -05:00
e3e56baeea
Z plays with the scripts and GPG some more
2016-04-13 22:05:59 -05:00
1fc2eb982f
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
14f6bee0a1
Update upstream
2016-04-12 11:31:54 -05:00