dddd41ac34
Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com >
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
2018-06-20 23:17:24 -04:00
991875920d
Add entity knockback events
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- EntityKnockbackEvent
- EntityPushedByEntityAttackEvent
- EntityKnockbackByEntityEvent
Co-authored-by: aerulion <aerulion@gmail.com >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
2018-06-18 15:46:23 +02:00
fb3f2c1b8e
Disable explosion knockback
2016-03-02 14:48:03 -06:00
68603a72c5
Optimize explosions
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The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.
This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
e2ead8262e
Fix lag from explosions processing dead entities
2016-03-02 01:39:52 -06:00
30e4583dbe
Remap CraftBukkit to Mojang+Yarn Mappings
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By: Initial Source <noreply+automated@papermc.io >
2024-12-11 22:26:55 +01:00