Commit Graph

3547 Commits

Author SHA1 Message Date
Spottedleaf
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
masmc05
3af5e77132 Add Player#give (#11995) 2025-01-26 21:19:00 +01:00
Warrior
ce95b5d653 Use proper default for setting null display background color (#12010) 2025-01-25 21:33:47 +01:00
Tamion
939bb7828f Add RayTraceConfigurationBuilder (#11907) 2025-01-25 20:58:16 +01:00
Creeam
336ea9dfeb Check for empty when sending equipment changes (#12008) 2025-01-25 20:04:47 +01:00
TomTom
30046e0410 Fix a rare crash with a concurrent modification of scaled health attributes (#12002) 2025-01-22 18:58:44 +00:00
Nassim Jahnke
cd9d6d6998 Allow duplicate relative flags in entity teleport
Fixes #11976
2025-01-15 12:13:58 +01:00
Jake Potrebic
fe75eaf09a split direct holder support up from ctor accepting Holder
Enchantment shouldn't support direct holders despite the ctor
accepting a Holder type. We want to limit the types
to ones that are actually used as direct holders in the game
2025-01-13 20:12:13 -08:00
masmc05
3709150bc1 Expose all possible block data states (#11958) 2025-01-12 14:56:56 -08:00
Lulu13022002
2ea6aee343 Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
masmc05
08ac057fda Rename getPotentialBedLocation to getPotentialRespawnLocation (#11950) 2025-01-12 02:17:46 +01:00
Miles
c94922514a MenuType API addition InventoryView Builders (#11816) 2025-01-11 20:21:24 +01:00
Jake Potrebic
ac3aaa248b Don't use delayed registries in impl anywhere (#11918) 2025-01-11 20:02:28 +01:00
SoSeDiK
b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
Spottedleaf
6316a50dbd Make CraftServer#isPrimaryThread use TickThread check
This diff was accidentally dropped when updating to hard fork.

This diff importantly:
 - Does not return true if the async catcher is disabled
 - Does not return true during shutdown
 - Returns true for any instance of TickThread (enables
   watchdog and Folia threads to be considered main)
2025-01-11 00:13:45 -08:00
Warrior
337557044e Fix MapCanvas#drawImage (#11865) 2025-01-07 13:54:34 +01:00
Shane Bee
4106da712c Fix retain passengers teleport flag (#11858) 2025-01-04 21:19:07 +01:00
Nassim Jahnke
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Hannes Greule
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
Strokkur24
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Bjarne Koll
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
Jake Potrebic
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
Bjarne Koll
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
Warrior
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
Jake Potrebic
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
Nassim Jahnke
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
Nassim Jahnke
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
Nassim Jahnke
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
SoSeDiK
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
Jake Potrebic
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
masmc05
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
Lulu13022002
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
Warrior
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
Pedro
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
Lulu13022002
9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
Bjarne Koll
b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00
Jake Potrebic
a0b3326609 refactor registry entry to detach 'delayed' from other meta
Also fixes an issue with direct holders
2024-12-22 21:17:34 -08:00
Jake Potrebic
46c6f497c7 Fix Registry#getKey implementation 2024-12-21 14:56:01 -08:00
Nassim Jahnke
e0593e9286 More diff/changed variable name cleanup 2024-12-21 12:15:25 +01:00
Lulu13022002
051ab9117a fix more diff 2024-12-20 23:39:43 +01:00
Spottedleaf
48f34f8c90 Port CB changes from Moonrise patch 2024-12-20 10:52:51 -08:00
Spottedleaf
6186079231 Migrate ChunkSystem class to PaperHooks 2024-12-20 09:22:42 -08:00
Lulu13022002
5922e6334b fix allowPermanentBlockBreakExploits config 2024-12-18 23:35:47 +01:00
Lulu13022002
6126012369 readd beacon effect cause 2024-12-18 19:29:39 +01:00
Nassim Jahnke
d94e258d01 Clean up add/removePluginChunkTicket
No need to be that invasive to Vanilla code for simple, non-hot and small collection checks
2024-12-17 21:40:20 +01:00
Nassim Jahnke
2d83f05a6c Update watchdog patches 2024-12-17 13:32:46 +01:00
Spottedleaf
7d29c678f7 Add in DataConverter 2024-12-16 09:39:14 -08:00
Lulu13022002
783b3b70e6 readd dropped event in InteractWithDoor 2024-12-16 17:29:46 +01:00
Nassim Jahnke
a148433e1e Update Improve-Maps-in-item-frames patch 2024-12-16 10:10:02 +01:00
Nassim Jahnke
a15bb2bbd0 Fix and clean up MapItemSavedData Spigot patch
It's been dysfunctional for a good while, though I don't think it's even needed. That can be investigated later
2024-12-16 09:56:45 +01:00