Commit Graph

13 Commits

Author SHA1 Message Date
Bukkit/Spigot
15e2f69fa6 Adding/expanding documentation
By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-26 12:13:30 -05:00
Bukkit/Spigot
dd1bee786b [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.

By: rmichela <deltahat@gmail.com>
2011-12-08 00:33:33 -05:00
Bukkit/Spigot
445baa7607 Added missing BlockState functions. Addresses BUKKIT-807
By: TomyLobo <stabelweb@gmx.de>
2012-02-22 20:08:55 +01:00
Bukkit/Spigot
4c80a49933 Generic cleaning
By: Erik Broes <erikbroes@grum.nl>
2012-01-15 14:37:30 +01:00
Bukkit/Spigot
a8e72bdb91 Many javadoc fixes thanks to Celtic Minstrel
By: Dinnerbone <dinnerbone@dinnerbone.com>
2011-09-25 02:56:40 +01:00
Bukkit/Spigot
855f4133b6 Whitespace + general cleanup
By: Erik Broes <erikbroes@grum.nl>
2011-05-14 23:22:54 +02:00
Bukkit/Spigot
3cc14ab40f refactor Items
By: Tahg <tahgtahv@gmail.com>
2011-02-21 19:57:06 -05:00
Bukkit/Spigot
474817bf11 General cleanup (deprecated+whitespace)
By: Erik Broes <erikbroes@grum.nl>
2011-02-02 00:02:08 +01:00
Bukkit/Spigot
73edbc4902 Moved block stuff from org.bukkit to org.bukkit.block
By: Dinnerbone <dinnerbone@dinnerbone.com>
2011-01-15 21:37:08 +00:00
Bukkit/Spigot
550e518848 Global ID -> Id rename
By: Erik Broes <erikbroes@grum.nl>
2011-01-15 20:53:43 +01:00
Bukkit/Spigot
4d7b10c59d Added MaterialData from BlockState
By: Dinnerbone <dinnerbone@dinnerbone.com>
2011-01-15 00:08:49 +00:00
Bukkit/Spigot
0d4ef412af Added state update()
By: Dinnerbone <dinnerbone@dinnerbone.com>
2011-01-07 16:53:29 +00:00
Bukkit/Spigot
9fbfe7e412 Make a start on BlockState stuff
By: Dinnerbone <dinnerbone@dinnerbone.com>
2011-01-07 16:17:54 +00:00