Commit Graph

26 Commits

Author SHA1 Message Date
29e69c49da 487/1053 2024-06-13 13:57:13 -07:00
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
babd22019c Patches! 2024-04-24 08:11:27 -04:00
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
89528bff42 Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00
dee90322eb [ci skip] Add more identifying patch comments 2024-01-20 23:13:41 +01:00
7725b39a8f patches ... 2023-12-05 20:00:14 -07:00
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
96a63dfb9d almost halfway done with server patches 2023-09-21 21:40:51 -07:00
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
6e86dd9422 finish some more patches 2023-06-07 16:44:11 -07:00
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
0fa58eada1 More more more more more more patches 2023-03-14 21:25:13 +01:00
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
00dec09758 Patching patched patched patches 2022-12-07 21:16:54 +01:00
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
b0694bd518 More more more work 2022-07-27 22:46:05 +02:00
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
c972a4898f bundle o' patches 2022-06-07 23:06:17 -07:00
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
fa04d53cbf More more more more more more more more more more more more more more work 2021-11-24 17:06:46 +01:00
ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
4ac379cbd0 death to more obfhelpers 2021-06-17 22:20:03 +02:00
62fabeca0c deprecate all obfhelpers 2021-06-17 21:52:26 +02:00
578ec8c6fe more work work work 2021-06-14 12:42:08 +02:00