Mariell Hoversholm
908c938d0c
More work
2021-03-16 14:04:28 +01:00
Jason Penilla
062733b903
Updated Upstream (CraftBukkit/Spigot)
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Doesn't compile yet.
CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches
Spigot Changes:
79d53c28 Repackage NMS
2021-03-16 00:19:45 -07:00
Daniel Ennis
69ee95fa42
1.16.2 Release ( #4123 )
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PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.
Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.
This is now resolved.
Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.
Please as always, backup your worlds and test before updating to 1.16.2!
If you update to 1.16.2, there is no going back to an older build than this.
---------------------------------
Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com >
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com >
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com >
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com >
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com >
Co-authored-by: Shane Freeder <theboyetronic@gmail.com >
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com >
Co-authored-by: Riley Park <rileysebastianpark@gmail.com >
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com >
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev >
Co-authored-by: commandblockguy <commandblockguy1@gmail.com >
Co-authored-by: DigitalRegent <misterwener@gmail.com >
Co-authored-by: ishland <ishlandmc@yeah.net >
2020-08-24 22:22:08 -04:00
kickash32
76f7b1fde7
fix headers
2020-06-27 14:38:26 -04:00
kickash32
c438e9cf0e
port 4 patches
2020-06-27 14:35:52 -04:00
Aikar
bc5acdddad
Current non compilable status of all patches - THIS IS NOT READY
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THERE IS STILL NO ETA. GOBLINS WILL EAT YOU.
2020-06-25 21:58:00 -04:00
Aikar
1c0dde5df5
Ensure Entity AABB's are never invalid
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If anything used setPositionRaw, it left potential for an AABB
to be left stale at their old location, which could cause massive
AABB boxes if movement ever then got called on the new position.
This guarantees any time we set the entities position, we also
update their AABB.
2020-05-10 22:14:47 -04:00