The Minecraft implementation of spawn eggs is able to construct an entity using all data that is present in the save format, however since the Bukkit API has no such way to construct an entity unattached to a world, and it appears creating such a way is a very challenging task, the decision was instead made to add this API now that 1.11 has entities which may not be represented by data values.
In the future it may be possible to implement a more expanded API cognate with this one.
By: Matthew <stteg@hotmail.com>
* Added hasGeneration()
* Corrected javadoc of methods for consistency and accuracy according to CraftBukkit behavior
By: Roy Curtis <roy.adrian.curtis+github@gmail.com>
Also deprecate existing "hand" API as it is not specific about which hand is being referred to. Implementations should default this method to the "main hand".
By: Thinkofdeath <thinkofdeath@spigotmc.org>
Previously, hotbar slots for player inventory would return 9 - 18 while in
Creative mode, rather than 0 - 9. This commit fixes the logic used for
calculating the returned slot based on the raw slot.
By: GJ <gjmcferrin@gmail.com>
Prior to this commit the message would display as "...(given #, bounds
are # to #". This commit changes that by adding the missing bracket to
the end of the statement. This is strictly a visual error.
By: ST-DDT <ST-DDT@gmx.de>
API has been added to interface with Horses and to modify their inventories. A new event, HorseJumpEvent, has been added to be fired whenever a horse jumps.
This commit fixes BUKKIT-4393.
By: h31ix <zero_gravity@outlook.com>
The default leather color is already used internally in place of null. The
javadocs were updated appropriately to indicate as such.
By: Wesley Wolfe <weswolf@aol.com>
Books can 'store' enchantments that can be applied to other items later.
These enchantments exist seperately of enchantments that actually effect the
item, and are as stated 'stored' in the book instead of the book being
enchanted. The meta is generically named as the concept could be applied to
other item types later, such as a enchantment scroll.
All of the methods mimic those in the base meta, but instead specify
'stored' in each method name.
By: Wesley Wolfe <weswolf@aol.com>
FireworkEffect is an immutable class that requires the builder pattern
to construct, to reduce ambiguity and help make code uses more readable.
FireworkMeta contains a list of effects, as well as a flight height.
FireworkEffectMeta contains a single effect for charges.
By: Wesley Wolfe <weswolf@aol.com>