Commit Graph

19277 Commits

Author SHA1 Message Date
4106da712c Fix retain passengers teleport flag (#11858) 2025-01-04 21:19:07 +01:00
edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
daddcf6742 Fix JOML javadoc URL (#11883) 2025-01-02 08:15:47 +00:00
83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
bdfad1c838 Add sendRich/PlainMessage methods to Server (#11872) 2024-12-31 19:47:57 -05:00
9298f593b7 Update paperweight to 2.0.0-beta.10 2024-12-30 12:35:18 -08:00
1e4669e8be [ci skip] Clarify loot table behavior when set to null. (#11861)
Updated documentation to specify that setting a null loot table resets it to its default behavior.
2024-12-30 11:07:40 +01:00
a81990e0e8 Update mache, fixes dev bundle use with Java 23 2024-12-30 11:04:58 +01:00
60edd611f2 [ci skip] Fix spelling of ignition's word into javadoc (#11864) 2024-12-29 22:30:51 +01:00
d00344af65 update jb annotations to 26.0.1 (#11860) 2024-12-29 06:53:38 -08:00
887f3f74d1 [ci skip] Replace FQN with import in EventExecutor 2024-12-29 00:34:45 +01:00
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
18da1ae4c0 [ci skip] update DiscoveredDatapack javadoc 2024-12-28 13:49:11 -08:00
feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
5c7537cb5c Add DamageType RegistryEvent (#11783) 2024-12-28 00:13:27 +01:00
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
e10dcbf7ca [ci skip] Improve build workflow conditions (#11842)
The goal of the build workflow is split into multiple requirements.
  1. Run on pushes to same repo.
  2. Run on PR open/reopen/syncs from repos that are not the same
     (PRs from the same repo are covered by 1)
  3. Run on labeled PRs that have the build-pr-jar flag.
2024-12-27 22:43:08 +01:00
ca8709b30f Fix more incorrect array nullability annotations (#11836) 2024-12-27 22:24:16 +01:00
13c94e40ad Updated adventure to 4.18.0 (#11809) 2024-12-27 22:04:17 +01:00
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
a5b8df6674 add tagkey file for entity type (#11832) 2024-12-26 16:49:07 -08:00
953f6f929e Banner pattern registry modification (#11803) 2024-12-26 18:57:34 -05:00
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
0efd3012c9 Fix suggestions for ResourceLocation (#11830) 2024-12-27 00:07:02 +01:00
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
f51aa3e3e1 Fix BlockRedstoneEvent for tripwire hooks (#11791) 2024-12-26 19:42:03 +01:00
a14c06bbd8 fix annotation test for null marked inner classes (#11826) 2024-12-26 10:22:00 -08:00
a8f850a128 temporarily revert OldEnum toString changes (#11829) 2024-12-26 10:11:18 -08:00
c9a904ed17 Fix keepalive logic resetting counter
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
3331805d0b Deprecate #furnace_materials item tag (#11823) 2024-12-26 15:24:02 +01:00
d85d318951 Fix NullPointerException in PlayerInteractEvent#getClickedPosition (#11827)
Fixes a NullPointerException in PlayerInteractEvent#getClickedPosition

Re: https://github.com/EngineHub/CraftBook/issues/1340
2024-12-26 08:41:37 +00:00
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
946314fb58 Remove disableTeleportationSuffocationCheck config (#11822) 2024-12-25 12:20:21 -08:00
763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
321d17cc8c [ci skip] Only build PRs on correct label (#11811) 2024-12-24 22:58:10 +01:00
9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00