Commit Graph

1103 Commits

Author SHA1 Message Date
md_5 f2e9b61f57 SPIGOT-945 - random light ticking not called whenoptimal chunks is zero. 2015-06-01 17:06:20 +10:00
md_5 b528389cd0 Rebuild patches for scoreboard API pull to Bukkit. 2015-05-29 19:35:21 +10:00
Thinkofdeath 20ea4d658c SPIGOT-929: Remove the hopper ticks patch 2015-05-26 21:13:14 +01:00
Thinkofdeath 83492e7bf2 SPIGOT-927: Only schedule ticks for blocks in loaded chunks 2015-05-26 14:44:43 +01:00
md_5 a18bcfaf43 Add back hopper tick scheduling
Tick a hopper only if certain conditions have changed i.e. inventory changes, redstone updates, etc.
2015-05-26 19:16:27 +10:00
md_5 fc9d5d432a Fix crop growth patch 2015-05-26 19:13:21 +10:00
olivervscreeper 2e3882ba60 Added growth rate modifier to NetherWart 2015-05-26 08:35:03 +01:00
Ginger Geek 8050f01466 Allow specifying location of spigot.yml
As requested here: http://www.spigotmc.org/threads/specify-location-of-spigot-yml.67747/
2015-05-25 20:09:58 +01:00
md_5 f4b537ae66 Update to Minecraft 1.8.6 2015-05-25 22:05:40 +10:00
Thinkofdeath f15e313938 Update to 1.8.5 2015-05-22 14:52:56 +01:00
Thinkofdeath 80d0e8ffa7 Update to 1.8.4 2015-05-09 21:23:26 +01:00
Evan Haskell e5752934e4 Fix tile tick capping variable becoming out of sync 2015-04-30 15:54:10 -04:00
md_5 89b59f7c3d Fix exiting due to count condition eating packets. 2015-04-20 19:11:52 +10:00
Thinkofdeath 98e006c856 Fix a deadlock that could happen in offline mode when shutting down the server 2015-04-20 09:49:39 +01:00
md_5 19d9d39eac Use CLQ for main thread tasks.
Means netty threads aren't blocked for long synchronisations whilst tasks are running.
2015-04-19 20:20:50 +10:00
Thinkofdeath 911a5d776b Upstream merge 2015-04-16 22:34:44 +01:00
Thinkofdeath 9f979ee4bf Improve NBTReadLimiter 2015-04-16 17:38:35 +01:00
Thinkofdeath 7230cfe24d Upstream merge 2015-04-16 11:19:45 +01:00
md_5 548dca016c Rebuild #3 2015-04-09 13:45:13 +10:00
md_5 e5af9ac1b5 Rebuild #2 2015-04-09 13:39:59 +10:00
md_5 e249de236b Hash rebuild 2015-04-09 13:18:56 +10:00
md_5 a0a29a2911 SPIGOT-750: Barrier blocks are transparent for xray purposes 2015-04-09 10:23:32 +10:00
Thinkofdeath b540d108ac Patch rebuild 2015-04-05 16:09:21 +01:00
Thinkofdeath 3e84fd4c31 Upstream merge 2015-03-24 20:45:15 +00:00
Thinkofdeath 3ce8cf1a9a Upstream merge 2015-03-22 19:50:13 +00:00
Thinkofdeath e3c9d51e96 Upstream merge 2015-03-19 21:31:59 +00:00
Thinkofdeath 1465f017f2 Upstream merge 2015-03-17 21:22:17 +00:00
Thinkofdeath dbbf5810b9 Upstream merge 2015-03-16 19:47:37 +00:00
Thinkofdeath 3c15908aac Upstream merge 2015-03-16 10:19:21 +00:00
Thinkofdeath d96ecbc04b Add missing mc-dev import 2015-03-15 22:18:05 +00:00
Thinkofdeath 68c9a6e117 SPIGOT-709: Extend the block place limit to arm swings 2015-03-15 22:09:27 +00:00
Thinkofdeath 98750ee399 Upstream merge 2015-03-15 21:45:15 +00:00
md_5 53f7eede16 SPIGOT-660 remove unrequired patch. 2015-03-13 18:12:06 +11:00
Thinkofdeath a630a9f1db Patch rebuild 2015-03-11 10:19:32 +00:00
Thinkofdeath 64cd5dcd0c Disable hopper check configuring, breaks various hopper machines 2015-03-08 12:42:50 +00:00
Thinkofdeath 809120c67f Rebuild patches 2015-03-08 11:04:41 +00:00
Thinkofdeath fc2a701b92 Fix null pointer issue with async skull converting 2015-03-07 15:48:05 +00:00
Thinkofdeath a93c6f2875 Fix the player's uuid being null in Bungee mode/offline mode 2015-03-07 13:34:07 +00:00
Thinkofdeath c0638b6ffb Update to Minecraft 1.8.3 2015-02-28 11:36:22 +00:00
Johannes Donath b77ae4c941 Fixed problems with World.getPlayers() 2015-02-27 21:14:00 +01:00
md_5 5c0c3d346e Patch rebuild. 2015-02-26 21:40:16 +11:00
Thinkofdeath 390839a207 Fix a possible edge case with the ticking changes by delaying removal until next tick 2015-02-22 11:08:39 +00:00
md_5 52541311d4 Use FastMatches for ItemStack Dirty Check
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 12:27:58 +11:00
md_5 13b5b39d41 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.
2015-02-22 12:02:19 +11:00
Thinkofdeath 933975a2f7 SPIGOT-593: Fix a mistake with the EntitySlice patch 2015-02-20 16:39:04 +00:00
md_5 95c8338f5b Fix compile of activation range, oops 2015-02-20 21:38:01 +11:00
md_5 81e2f78f91 Use Standard List for EntitySlices. 2015-02-20 21:34:11 +11:00
Thinkofdeath f80c13d801 Upstream merge 2015-02-18 10:24:40 +00:00
md_5 a44f5dd1b5 More conflict resolution. 2015-02-15 12:55:54 +11:00
md_5 06faae935f Fix merge conflicts. 2015-02-15 12:52:33 +11:00