Commit Graph

232 Commits

Author SHA1 Message Date
Steve Anton f532fca425 Add PlayerInitialSpawnEvent 2015-12-22 22:06:19 -06:00
Jedediah Smith 1bd859fad5 Fix player leak from entity tracker and item frames
https://github.com/OvercastNetwork/SportBukkit/commit/3005a20c5c31fa89e169bd1fae9c6f93f34e1945
2015-12-22 21:55:00 -06:00
Aikar 10316338d8 EAR: Fix bug with teleporting entities 2015-12-22 18:22:36 -06:00
Zach Brown bf35c9ab26 [17:15:29] * Z750 kicks jetbrains right in the scrotum 2015-12-06 17:16:51 -06:00
Zach Brown 8c0b8acfb6 Restore a constructor that was removed in EntityFallingBlock 2015-12-06 17:14:41 -06:00
ItsHarry cc7182a269 Also apply the "vanished players don't have rights" patch to Fishing Hook entities. 2015-11-26 19:51:01 -06:00
Aikar c0fa6b8d12 Don't create a chunk just to unload it 2015-11-15 19:46:34 -06:00
Aikar 68c983d7cd Don't create region files when checking if a chunk exists 2015-11-15 19:44:28 -06:00
Aikar 929a5b40ed Bump thread count for chunk loading 2015-11-15 19:41:12 -06:00
Aikar 314c8f06cc Don't damage ArmorStands that are already dead 2015-11-15 19:40:32 -06:00
Zach Brown 7b80afb6ef Remove TE/E Removal Optimizations
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar ee9886c278 Update tick limiter removal and TE/E removal optimizations 2015-10-24 02:12:33 -05:00
Aikar eac397cbab Implement EMC's optimized entity and tileentity removal 2015-10-16 22:23:05 -05:00
Zach Brown 0ab0bcc85d Don't point users at spigotmc when watchdog kills the server 2015-10-16 21:50:04 -05:00
Zach Brown 264f2c2d09 Disable spigot tick limiters 2015-10-16 21:43:03 -05:00
Zach Brown 9f7447824d Rebuild patch for upstream changes 2015-10-07 21:32:01 -05:00
Aikar 2d37e27b37 Remove an unused list of TileEntities slowing down removal 2015-10-06 23:27:01 -05:00
Zach Brown 43fee1c16e Rebuild patches for upstream changes 2015-10-02 22:58:02 -05:00
Zach Brown dcef1d444b Remove our own (outdated) TE handling, for one that's closer to vanilla 2015-09-19 09:34:17 -05:00
Zach Brown 2190d87f45 Rebuild patches 2015-09-18 20:44:37 -05:00
vemacs b12044f2b7 Re-add entity/tile entity tick limiters 2015-09-12 23:29:23 -05:00
Zach Brown 603159dedf Remove several broken or unnecessary patches.
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown 3d490255dc Rebuild patches 2015-09-01 20:14:41 -05:00
Zach Brown de98ff5d80 Use spigot.yml's view distance setting 2015-08-29 03:12:41 -05:00
Techcable 3e8e275447 Lookup game profiles for users that aren't onine 2015-08-15 14:05:03 -05:00
Byteflux 51cbd00f88 Re-add Spigot's hopper-check feature 2015-08-13 10:36:58 -07:00
Techcable 15512b5459 Use the server usercache for player heads 2015-08-11 01:27:18 -05:00
Zach Brown df01ae692d [23:29:51] <Byteflux> no tacoz 4 clippeh 2015-08-08 23:33:19 -05:00
Byteflux d4bd87a7ec Fix NPE in recheckGaps when using async lighting 2015-08-06 21:44:03 -07:00
Byteflux f2f04fbb77 Add beds and enderchests to list of collidable blocks 2015-08-05 02:31:55 -07:00
Iceee 19d4a47c33 Fix lava/water some times creating air instead of cobblestone 2015-08-04 17:57:17 -07:00
Byteflux 5b6b8beff8 Temporarily use getDouble() internally for calls to getFloat() in Paper configs
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux febaf3c5a1 Configurable TNT explosion volume 2015-08-04 17:47:57 -07:00
Byteflux c92053d8b0 Add chests and soul sand to list of types falling blocks can collide with 2015-08-04 17:24:47 -07:00
Byteflux 6bcae0c948 Make the recheckGaps method async like other lighting updates 2015-08-04 15:44:54 -07:00
Byteflux 6cbf685402 Optimize getCubes() 2015-08-04 15:25:37 -07:00
Zach Brown acd17efa2d Rebuild patches 2015-08-02 01:56:08 -05:00
Zach Brown f4d9e4a686 Temporarily remove PlayerMicroMoveEvent implementation
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown 7d566bf6b7 Update for upstream NMS mapping changes 2015-07-30 22:41:53 -05:00
Zach Brown fd378c06e5 Update PaperSpigot to 1.8.8 2015-07-27 17:26:21 -05:00
Zach Brown 9486b3747e Re-add recentTps array for plugins that make bad choices 2015-07-26 15:58:37 -05:00
Zach Brown a1497e2182 Rebuild 2015-07-25 18:00:37 -05:00
Sudzzy 21ee673718 Configurable container update tick rate 2015-07-23 22:06:57 -07:00
Byteflux a5a657d88c Rebuild patches 2015-07-23 13:37:52 -07:00
Byteflux a8b69d72c7 Add BeaconEffectEvent 2015-07-23 12:57:12 -07:00
Byteflux c8f3b4ba4f Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable f89d680e05 Add PlayerMicroMoveEvent 2015-07-23 04:30:13 -07:00
Iceee b35f1a3c3e Optimize Spigot's Anti X-Ray 2015-07-23 04:24:24 -07:00
Jedediah Smith 57eedbe1b4 Send absolute position the first time an entity is seen 2015-07-23 04:13:26 -07:00
Zach Brown c1e63e5d4b Rebuild patches 2015-07-20 20:14:39 -05:00