Commit Graph

26 Commits

Author SHA1 Message Date
fae4fc60c9 [ci skip] Move chunk system patch back a bit 2024-01-24 13:07:40 +01:00
15a9af2f5e More more more work 2023-12-05 20:54:55 +01:00
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
cd2ebaa455 Update paperweight to 1.5.9 (#9872) 2023-10-26 16:34:58 -07:00
9bf842c13e Chunk system patch 2023-09-22 13:13:57 -07:00
86931baedf more more more work 2023-09-21 22:14:58 +02:00
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
288a08c1af rewrite chunk system checkpoint 2023-06-07 22:21:04 -07:00
734c1267b9 More more work 2023-06-07 20:31:32 +02:00
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
92dd8645a8 More more patches 2023-03-14 19:36:39 +01:00
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
ee75b5dc2d Patching patches 2022-12-07 19:32:25 +01:00
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
90da9124c5 Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00
8bf425f456 New work 2022-07-27 21:18:51 +02:00
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
3f1ea3f769 More patches 2022-06-07 21:15:06 +02:00
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
33928501c4 Fixes 2022-02-28 21:34:23 +01:00
da03d4a1bc Initial 1.18 update 2022-02-28 22:43:03 -07:00
0fb6f13944 ignore excessive vel for Minecarts (Fixes #7515) 2022-02-28 15:31:41 +00:00
979f2cdf25 More more more work 2021-11-23 13:15:10 +01:00
ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
bfc788437f more patches 2021-06-11 17:57:04 -07:00