Commit Graph

1603 Commits

Author SHA1 Message Date
Zach Brown 2a6b5b76de Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:21:39 -05:00
Aikar 82452cd373 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Zach Brown d230ac7ef2 Re-add Spigot's hopper-check feature
Closes GH-77
2016-03-12 13:41:26 -06:00
Zach Brown a9f44f2240 Rebuild some patches 2016-03-12 00:40:16 -06:00
Zach Brown 716993c750 Fix BeaconEffectEvent
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown 67ae849417 Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes 2016-03-09 19:45:55 -06:00
Zach Brown 4fba7d5bdc Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT 2016-03-09 19:44:18 -06:00
Riley Park a80a692e2b Add more complete resource pack API 2016-03-08 22:23:59 -08:00
Zach Brown 74b4a248ab Merge pull request #70 from starlis/fixCollisionLag
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar a1403cb641 Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:42:08 -05:00
Riley Park 0eb02b3760 Add methods for working with arrows stuck in living entities 2016-03-08 20:21:08 -08:00
Riley Park 875d85b3ec Don't nest if we don't need to when cerealising text components 2016-03-08 18:29:39 -08:00
Aikar ed8ebbc98a Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 19:31:47 -05:00
Zach Brown 4ff94ab64e Forcibly disable async light updates for the time being 2016-03-08 16:23:28 -06:00
Aikar 627ccd793f Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.

Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-07 22:59:12 -05:00
Aikar b65586112b Optimize NavigationListener 2016-03-07 20:45:08 -06:00
Techcable d78781c869 Re-add BlocksPos inlining patch 2016-03-07 16:00:29 -06:00
Zach Brown 8db749d66b Rebuild patches 2016-03-07 15:54:14 -06:00
Zach Brown 3c1f7052c2 Rebuild patches 2016-03-07 00:57:19 -06:00
Zach Brown 65bd5d1259 Update and rebuild patches 2016-03-06 14:59:17 -06:00
Zach Brown d40b668c4b Revert "Update to latest and rebuild ALL patches"
This reverts commit 21038c6f5c.
2016-03-06 14:49:47 -06:00
Zach Brown 21038c6f5c Update to latest and rebuild ALL patches 2016-03-06 14:23:00 -06:00
Zach Brown 9d890f0f28 Remove our own changes to the chunk save queue 2016-03-05 16:10:11 -06:00
Aikar cedb1c3686 Chunk save queue improvements 2016-03-04 20:14:27 -06:00
Zach Brown 9fc52783a2 Fix chest sound playing at the wrong locaton
Closes GH-48
2016-03-04 17:38:51 -06:00
Zach Brown 96074f3000 Rebuild patches 2016-03-04 15:20:13 -06:00
Zach Brown 3a71da0bd3 Silence BeaconEffectEvent, swallow exception in version checking 2016-03-03 04:48:46 -06:00
Zach Brown d83453116b Update for upstream changes 2016-03-03 03:46:26 -06:00
Zach Brown 26eb457a39 Paper 1.9 2016-02-29 17:09:49 -06:00
Joseph Hirschfeld 4856ba746b Add exception reporting events 2016-02-28 20:15:51 -05:00
Sudzzy 4ad4421f85 Fix inter-world teleportation glitches
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.

To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.

Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-02-28 18:34:19 +00:00
Aikar 3b4630072e More timings for scheduler 2016-02-23 22:35:34 -06:00
Techcable 1bdbffaf84 Improve title API
Uses title objects instead of individual update methods
2016-02-17 19:03:21 -07:00
Joseph Hirschfeld 21591b3dbd Add velocity warnings
Issues #12 & #18
2016-02-22 21:31:24 -06:00
Joseph Hirschfeld f119608227 Add configurable portal search radius 2016-02-21 01:33:37 -05:00
Joseph Hirschfeld ef8b3744c9 Change implementation of tile entity removal list 2016-02-20 21:34:29 -06:00
Joseph Hirschfeld 37cd02bd35 Ensure inv drag is in bounds - Fixes #30 2016-02-20 20:06:47 -06:00
Jedediah Smith d498084c93 Player Tab List and Title APIs 2016-02-16 19:55:21 -06:00
Zach Brown e42db95777 Move bungeecord chat APIs out of spigot subclasses 2016-02-16 19:55:05 -06:00
Riley Park d00f718b65 Be a bit more informative in maxHealth exception 2016-02-16 14:37:03 -08:00
Thinkofdeath d3809b12af Fix Furnace Minecarts losing all of their velocity on corners 2016-02-15 23:19:18 -06:00
Zach Brown b0092d1f74 Merge pull request #27 from kashike/feature/commandmap
Expose server CommandMap
2016-02-15 12:07:29 -06:00
Riley Park 8b42b27076 Expose server CommandMap 2016-02-15 07:11:57 -08:00
Zach Brown eedfd912d2 Some people just have bad days 2016-02-15 08:24:39 -06:00
Zach Brown 8ffb9ef6ea Downgrade versioning plugin, fix build 2016-02-15 08:22:37 -06:00
Zach Brown 134dc373d2 Update version handling for our new build system
CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown cb4c48c343 Missed a comment 2016-02-13 20:11:49 -06:00
CullanP c3492bbb78 Avoid hopper searches if there are no items
Closes PR #23
2016-02-13 19:54:01 -06:00
Aikar 026367d300 Optimize getBlockData 2016-02-13 19:29:59 -06:00
Aikar 720abf5ab8 Optimize Pathfinding 2016-02-13 19:25:23 -06:00