nostalfinals
daebdc24e7
Added API to get player ha proxy address
2024-04-08 23:24:38 +08:00
SoSeDiK
5e1dc7cf47
Expose #hasColor to leather armor
2024-05-01 10:58:50 +03:00
SoSeDiK
925c5a6760
Add GameMode#isInvulnerable
2024-05-01 06:56:21 +03:00
Jason Penilla
cbb0d28ebe
Add hook to remap library jars
2024-04-28 13:51:08 -07:00
Jason Penilla
d9e51980e6
Allow modifying library loader jars bytecode
2024-04-28 11:11:26 -07:00
Jake Potrebic
b0a676ba62
Fix ItemFlags
...
Adds new flag in HIDE_STORED_ENCHANTS which was split
from HIDE_ADDITIONAL_INFO. Adds a migration to account for
this, adding the new flag if the itemstack is old and had the
old flag.
2024-04-27 13:28:17 -07:00
Jake Potrebic
6fedaecd54
Fix SpawnerEntry$Equipment API
2024-04-26 17:00:00 -07:00
Jake Potrebic
6f0bb7dc5f
More Raid API
2022-03-04 09:46:40 -08:00
Flo0
c6e1625d87
API for checking sent chunks
2024-04-08 16:22:07 +02:00
Owen1212055
53c5e5da09
Item Mutation Fixes
2024-03-20 20:42:31 -04:00
Owen1212055
4092b60fa0
Deprecate ItemStack#setType
2024-02-29 17:54:26 -05:00
Jake Potrebic
96f6033450
Clone mutables to prevent unexpected issues
...
There are lots of locations in the API where mutable
types are not cloned, either on return or when passed
as a parameter and assigned to a field, which can cause
unexpected behaviors. Let this be a lesson to use
immutable types for simple things Location, Vector, and
others.
2024-03-16 11:10:48 -07:00
vicisacat
d19f69b3eb
Expanded Hopper API
2024-03-15 17:35:18 +01:00
Jake Potrebic
e18f6c6b55
Fix DamageSource API
2024-03-16 11:21:14 -07:00
Owen1212055
1725de0232
Suspicious Effect Entry API
...
Exposes a new suspicious effect entry type that properly represents
storable effects in the context of suspicious effects as they only
define the potion effect type and duration.
This differentiates them from the existing PotionEffect API found in
bukkit and hence clarifies that storable values in the parts of the API
in which it replaces PotionEffect.
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de >
2024-03-03 19:45:52 +01:00
Yannick Lamprecht
3073742fd7
improve BanList types
2024-02-10 20:49:47 +01:00
David Mayr
3ebc5bb92c
add number format api
...
Signed-off-by: David Mayr <davidliebtkekse@gmail.com >
2023-12-16 10:40:29 +01:00
vicisacat
8363e77ad2
Add FluidState API
2023-11-17 20:21:47 +01:00
Warrior
b9e525c8ec
Add getChunkSnapshot includeLightData parameter
2024-02-10 10:05:59 +01:00
Yannick Lamprecht
de70580ea9
ItemStack Tooltip API
2024-01-22 13:27:18 +01:00
Jake Potrebic
eb68d0e1b5
Add Lifecycle Event system
...
This event system is separate from Bukkit's event system and is
meant for managing resources across reloads and from points in the
PluginBootstrap.
2023-07-18 14:47:02 -07:00
Luis
cf77104dbc
Add api for spawn egg texture colors
2024-01-11 19:58:17 +01:00
FireInstall
94c7a67620
Expose LootTable of DecoratedPot
2024-01-20 16:20:07 +01:00
Jake Potrebic
17df649613
Add BlockStateMeta#clearBlockState
2024-01-11 12:41:54 -08:00
Nassim Jahnke
607a4b2bdf
Return null for empty String in NamespacedKey.fromString
2024-01-06 14:18:58 +01:00
Tamion
0a1e7d6d0f
Add HiddenPotionEffect API
2023-11-05 09:50:48 +01:00
Jake Potrebic
27a62b6b53
Add drops to shear events
2021-05-18 12:31:54 -07:00
Jake Potrebic
a933298032
Add missing InventoryType
...
Upstream did not add a DECORATED_POT inventory type
2023-12-27 16:46:13 -08:00
Lukas Planz
26ad0bb45b
Add experience points API
2023-09-05 20:33:52 +02:00
Jake Potrebic
d513222b59
Improve Registry
...
Adds Registry#getKey(Object) which should be the
primary way people get the key for an object. Registry
items need to exist without having a key and so
getKey() methods on Keyed objects that have a registry
are marked as Deprecated or Obsolete.
2023-12-20 02:03:10 -08:00
Jake Potrebic
9a78d17d8e
Add more scoreboard API
2023-12-16 14:45:46 -08:00
Jake Potrebic
1ab1d0f10a
Experimental annotations change
2023-12-09 11:47:53 -08:00
Jake Potrebic
94e488f80d
Add Structure check API
2023-03-27 10:20:06 -07:00
MrPowerGamerBR
41ca517939
Remove unnecessary durability check in "ItemStack#isSimilar(...)"
...
By removing this check we avoid unnecessarily allocating useless `ItemMeta` objects if we are comparing two items, or one of the two items, that don't have any durability. Don't worry, the durability of the item is checked when it checks if both item metas are equal.
This is a leftover from when checking for the item's durability was "free" because the durability was stored in the `ItemStack` itself, this [was changed in Minecraft 1.13](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/commits/f8b2086d60942eb2cd7ac25a2a1408cb790c222c#src/main/java/org/bukkit/inventory/ItemStack.java ).
2023-11-26 20:00:50 -03:00
Tamion
450a42a3fe
Expand LingeringPotion API
2023-11-04 23:56:23 +01:00
TonytheMacaroni
a7e97b62c9
Attribute Modifier API improvements
...
Co-authored-by: Malfrador <malfrador@gmail.com >
2023-11-09 20:35:35 -05:00
booky10
4e6ceb54bb
Add hand to fish event for all player interactions
2023-07-03 01:55:32 +02:00
TonytheMacaroni
ac1c641fee
Add predicate for blocks when raytracing
2023-09-06 19:24:53 -04:00
TrollyLoki
159f98e5a7
Add API to get the collision shape of a block before it's placed
2023-10-11 00:45:54 -04:00
booky10
2fccf1c185
Add player idle duration API
...
Implements API for getting and resetting a player's idle duration.
2023-10-14 03:11:11 +02:00
Tamion
3c50e35f30
Fix PlayerSwapHandItemsEvent throwing exception when mainhand or offhand set to null
2023-09-25 19:55:51 +02:00
Aeltumn
b7bb062734
Allow proper checking of empty item stacks
...
This adds a method to check if an item stack is empty or not. This mirrors vanilla's implementation of the same method.
2023-08-28 13:41:09 +02:00
Jake Potrebic
1c0b535949
Add titleOverride to InventoryOpenEvent
2022-03-04 12:45:21 -08:00
Aeltumn
71fdafca71
Add OfflinePlayer#isConnected
...
This adds an alternative to OfflinePlayer#isOnline that returns true only if the same instance of the player is still online. This is generally more useful than isOnline as it allows you to determine if you have an instance of a Player that still exists. If a player relogs an old Player instance becomes unlinked leading to e.g. messages sent to the old player no longer arriving despite isOnline returning true. Checking against isConnected is more useful there to discard invalid instances.
2023-08-24 13:05:07 +02:00
Warrior
4b46a36a94
Limit setBurnTime to valid short values
2023-08-18 08:07:38 +02:00
The456gamer
9e3e11d2f2
Expose hand during BlockCanBuildEvent
2023-08-21 14:13:43 +01:00
Lulu13022002
912fa90c0e
Allow trident custom damage
2022-07-13 15:29:53 +02:00
Jake Potrebic
59b3c1470e
More DragonBattle API
2022-12-18 13:40:17 -08:00
Joo200
8fb0d8f90a
MerchantRecipe: add copy constructor
2022-12-20 15:26:36 +01:00
SoSeDiK
c40bddd17f
Expand Pose API
2023-01-11 20:59:02 +02:00