--- a/net/minecraft/world/item/BowItem.java +++ b/net/minecraft/world/item/BowItem.java @@ -38,7 +_,7 @@ } else { List list = draw(stack, projectile, player); if (level instanceof ServerLevel serverLevel && !list.isEmpty()) { - this.shoot(serverLevel, player, player.getUsedItemHand(), stack, list, powerForTime * 3.0F, 1.0F, powerForTime == 1.0F, null); + this.shoot(serverLevel, player, player.getUsedItemHand(), stack, list, powerForTime * 3.0F, 1.0F, powerForTime == 1.0F, null, powerForTime); // Paper - Pass draw strength } level.playSound(