package org.bukkit.entity; import org.bukkit.Material; /** * Represents a falling block */ public interface FallingBlock extends Entity { /** * Get the Material of the falling block * * @return Material of the block */ Material getMaterial(); /** * Get the ID of the falling block * * @return ID type of the block * @deprecated Magic value */ @Deprecated int getBlockId(); /** * Get the data for the falling block * * @return data of the block * @deprecated Magic value */ @Deprecated byte getBlockData(); /** * Get if the falling block will break into an item if it cannot be placed * * @return true if the block will break into an item when obstructed */ boolean getDropItem(); /** * Set if the falling block will break into an item if it cannot be placed * * @param drop true to break into an item when obstructed */ void setDropItem(boolean drop); /** * Get the HurtEntities state of this block. * * @return whether entities will be damaged by this block. */ boolean canHurtEntities(); /** * Set the HurtEntities state of this block. * * @param hurtEntities whether entities will be damaged by this block. */ void setHurtEntities(boolean hurtEntities); }