package org.bukkit.entity; /** * Represents an entity body pose. */ public enum Pose { /** * Entity is standing normally. * */ STANDING, /** * Entity is gliding. */ FALL_FLYING, /** * Entity is sleeping. */ SLEEPING, /** * Entity is swimming. */ SWIMMING, /** * Entity is riptiding with a trident. */ SPIN_ATTACK, /** * Entity is sneaking. */ SNEAKING, /** * Entity is long jumping. */ LONG_JUMPING, /** * Entity is dead. */ DYING; }