package org.bukkit.block; import com.destroystokyo.paper.loottable.LootableBlockInventory; // Paper import org.bukkit.Nameable; // Paper import org.bukkit.inventory.Inventory; import org.bukkit.loot.Lootable; import org.jetbrains.annotations.NotNull; /** * Represents a captured state of a chest. */ public interface Chest extends Container, LootableBlockInventory, Lidded { // Paper /** * Gets the inventory of the chest block represented by this block state. *
* If the chest is a double chest, it returns just the portion of the * inventory linked to the half of the chest corresponding to this block state. *
* If the block was changed to a different type in the meantime, the * returned inventory might no longer be valid. *
* If this block state is not placed this will return the captured * inventory snapshot instead. * * @return the inventory */ @NotNull Inventory getBlockInventory(); // Paper start - More Chest Block API /** * Checks whether this chest is blocked * by either a block above or a sitting cat * * @return whether this chest is blocked */ boolean isBlocked(); // Paper end - More Chest Block API }