package org.bukkit.entity; /** * Illager beast. */ // Paper start - Missing Entity Behavior public interface Ravager extends Raider { /** * Gets how many ticks this ravager is attacking for. * When attacking, the ravager cannot move. * * @return ticks attacking or -1 if they are currently not attacking */ int getAttackTicks(); /** * Sets how many ticks this ravager is attacking for. * When attacking, the ravager cannot move. * This will tick down till it gets to -1, where this ravager will no longer be attacking. * * @param ticks ticks attacking or -1 if they should no longer be attacking */ void setAttackTicks(int ticks); /** * Gets how many ticks the ravager is stunned for. * The ravager cannot move or attack while stunned. * At 0, this will cause the ravager to roar. * * @return ticks stunned or -1 if they are currently not stunned */ int getStunnedTicks(); /** * Sets how many ticks the ravager is stunned for. * The ravager cannot move or attack while stunned. * At 0, this will cause the ravager to roar. * * @param ticks ticks stunned or -1 if they should no longer be stunned */ void setStunnedTicks(int ticks); /** * Gets how many ticks the ravager is roaring for. * While roaring, the ravager cannot move * * @return ticks roaring or -1 if they are currently not roaring */ int getRoarTicks(); /** * Sets how many ticks the ravager is roaring for. * While roaring, the ravager cannot move * This will tick down till it gets to -1, where it is no longer active. * If set to 11, this will play a sound and hurt nearby players. * * @param ticks ticks roaring or -1 if they should no longer be roaring */ void setRoarTicks(int ticks); } // Paper end