package org.bukkit.entity; import org.bukkit.Art; import org.bukkit.block.BlockFace; import org.bukkit.material.Attachable; /** * Represents a Painting. */ public interface Painting extends Entity, Attachable { /** * Get the art on this painting * * @return The art */ public Art getArt(); /** * Set the art on this painting * * @param art The new art * @return False if the new art won't fit at the painting's current location */ public boolean setArt(Art art); /** * Set the art on this painting * * @param art The new art * @param force If true, force the new art regardless of whether it fits at the current location * Note that forcing it where it can't fit normally causes it to drop as an item unless you override * this by catching the PAINTING_BREAK event. * @return False if force was false and the new art won't fit at the painting's current location */ public boolean setArt(Art art, boolean force); /** * Sets the direction of the painting, potentially overriding rules of placement. Note that if the result * is not valid the painting would normally drop as an item. * * @param face The new direction. * @param force Whether to force it. * @return False if force was false and there was no block for it to attach to in order to face the given direction. */ public boolean setFacingDirection(BlockFace face, boolean force); }