package org.bukkit.entity; import org.bukkit.loot.Lootable; import org.jetbrains.annotations.Nullable; /** * Represents a Mob. Mobs are living entities with simple AI. */ public interface Mob extends LivingEntity, Lootable { /** * Instructs this Mob to set the specified LivingEntity as its target. *

* Hostile creatures may attack their target, and friendly creatures may * follow their target. * * @param target New LivingEntity to target, or null to clear the target */ public void setTarget(@Nullable LivingEntity target); /** * Gets the current target of this Mob * * @return Current target of this creature, or null if none exists */ @Nullable public LivingEntity getTarget(); }