package org.bukkit.entity; /** * Represents an entity body pose. */ public enum Pose { /** * Entity is standing normally. * */ STANDING, /** * Entity is gliding. */ FALL_FLYING, /** * Entity is sleeping. */ SLEEPING, /** * Entity is swimming. */ SWIMMING, /** * Entity is riptiding with a trident. */ SPIN_ATTACK, /** * Entity is sneaking. */ SNEAKING, /** * Entity is long jumping. */ LONG_JUMPING, /** * Entity is dead. */ DYING, /** * Entity is croaking. */ CROAKING, /** * Entity is using its tongue. */ USING_TONGUE, /** * Entity is sitting. */ SITTING, /** * Entity is roaring. */ ROARING, /** * Entity is sniffing. */ SNIFFING, /** * Entity is emerging. */ EMERGING, /** * Entity is digging. */ DIGGING, /** * Entity is sliding. */ SLIDING, /** * Entity is shooting. */ SHOOTING, /** * Entity is inhaling. */ INHALING; }